Atlas-Servers.io Blog Feed en https://atlas-servers.io/ Sat, 23 Oct 2021 05:18 CEST Atlas-Servers.io is a Atlas servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 RedBeard's Journal #03: Portal to the Unknown https://atlas-servers.io/blog/276/redbeard-s-journal/ https://atlas-servers.io/blog/276/redbeard-s-journal/ Sat, 23 Oct 2021 05:18 CEST
Landfall could not come soon enough, the crew were on their final leg before their for home voyage and a detour for a strange passenger with mysterious intentions did not help ease their growing restlessness. I had kept to myself in my quarters and on landing, I quickly disembarked, narrowly avoiding an escalating confrontation about a missing pinnace that had mysteriously disappeared overnight.

While a large town with folk of all manners, I could not help but feel the eyes of the townsfolk had pegged me as someone different. My apparel was nothing remarkable but it seems my inquiries about my pending guide had made me a person of interest. When I finally entered the local alehouse, it seemed word had spread quickly, because with each step towards the bar, I drew more and more attention from the local patrons. As I approached the bar, I met eyes with the barkeep and he gestured, as if he knew everything already, with a tilt of his head to a briny old man with a battered cocked hat and disheveled blue jacket. The stench of sea and spirits grew stronger as I walked over, a familiar aura put off by those devoted to the sail and by the smell, he was the most devout I had ever encountered.

"Captain?", I inquired. The word was clear as a bell as the room had fallen silent, all ears had perked for any tidbit of our conversation. However, the man remained unresponsive, still hunched over the bar. As I cleared my throat to repeat my query, the Captain turned, leapt off his stool and grabbed me by my head, hands on either side. He now towered over me, much larger than I perceived in his former slouched state, with his giant hands palming my head. Stunned, I closed my eyes expecting him to crush my skull with the slightest muscle twitch.

"Nephew!", he exclaimed as he glanced over me, "Aren't you just the spittin' image of your mother, God rest her soul!" And before I could respond to the misunderstanding, he wrapped his massive arms around me and clutched my head straight into his chest. "Do you have the money, lad?" he whispered so only I could hear. "Ye.. yes." I coughed still fazed by the sudden display of affection and new proximity to the source of the seaman's stench.

"Barkeep, a round on me. A celebration for the reunion of me and me sis's son!" The still air was broken with the news of good fortune and with a collective cheer, the familiar bar sounds returned. "Pay the man and meet me at the docks, less prying ears out on the sea." With that he released me and I stumbled gasping for a clean breath of air. Recovered but still shaken by the grand charade that just took place, I took a stool next to his to fake familiarities until it was time to leave. The captain "retired" for the night shortly after and I was soon to follow, much lighter on coin than I had entered.

I met the Captain again on his vessel, a small cog, meant for a light crew. As requested, we set off with just us two to man the cog, in an effort to keep our journey discrete. Unlike the actor in the alehouse, the Captain was a quiet man. Apparently, his willingness for the absurd and the rewards that followed had gained him much unwanted notoriety and many adversaries to boot. He often departed for journeys quickly in the night, in hopes to keep his pursuers off guard. And so that night, we set sail for Walfield Atol, a close but treacherous and relatively uncharted area known for its mysterious weather conditions and strange disappearances of many a crew.

It had been a few days before we drew close to our final destination. Unfortunately, we were not alone. Another small ship had been following our vessel since our departure and keeping its distance throughout the journey. However, the Captain was not fazed, believing we'd lose them once we arrived at Walfield Atol. "Only the king of fools is dense enough to take a cog through Walfield, and you're in the presence of royalty," he would reply with a laugh to my concerns. And as we sailed closer black clouds could not only be seen in our direction but also seeming closing in on us at our wake.

Between shifts at the helm, I had started deciphering another page in the journal and now finished, I thought I had gone wrong, for the translation depicted something truly unbelievable. To reassure myself, I reread the page aloud, hoping to discover any mistakes that could affirm my doubts and put me at ease.

A burning disk, floating on the turbulent surface of the ocean. A rumor that almost rivaled the discovery of real Wonders and Monuments in the world has reached me. I set sail to the rumored location of one of these disks, near the Walfield Atol. I have a feeling that this might be related to the temple that I found on that island.

I arrive at the island and look west, in the direction of the rumored disk. I can’t see anything, but it’s mid-afternoon so I decide to wait until morning to set sail again thinking this rumor was a tale to mislead youthful pathfinders. As it gets darker I head back up to the deck of my Sloop to make sure no pirates have found me. The island is silent, and I see no lights. I look over to the West and pause. What is that blueish light? It's near the horizon, and far too bright to be a star. Raising anchor I set sail towards the blue light with the wind at my back.

The rumors were true. I arrive in the middle of nowhere to a...disk shaped structure that is aflame with bright blue-white fire? It looks like lightning made fluid. I look over the side of my Sloop down at the surface of the water and panic. I’m caught in a maelstrom, and am being dragged into the ring. There is barely enough time to run to the captain's wheel, before my Sloops bow enters the burning ring's light. My skin begins to tingle and all my hair stands up. My vision fades to a blinding bright white.

After a few moments my vision returns to normal and I find myself sailing away from the disk. I open my compass to set sail back to port, but I’m sailing the wrong direction. The wind is still at my back, but now I’m sailing East? I pull out my sextant to confirm...and I’m no longer at the same part of the ocean as I was a few moments ago. I’m on the other side of the world! I get my bearings and set sail to the nearest freeport.


Foolishness, I thought to myself. Discs, like portals, to another location? Impossible. As I finished, I heard the Captain call to me muffled by the crashing waves from an impending storm. The deck had become slick with rain and as I stumbled to the helm, I could only suspect that what he had for me was not going to be pleasant news.

"If you're going to tell me about the storm I've noticed!" I yelled over the crashing waves.

"They're damned fools too! Look!" he replied pointing to the stern with one hand with the other struggling to steady the wheel. As I looked to our rear, I was greeted by a haunting sight. Only about 200 yards away, our pursuers had drawn close and were nearly at our heels. To my horror, piloting the pursuing vessel were three figures in black cloaks. Instantly, my heart sank and I buckled, nearly losing grip of the railing.

"They'll be on us soon enough, but I'd gladly give them my title if they tried to board us in this storm!" The captain boasted as the waves continued to toss our ship. I gathered myself and peered to the rain at the chasing ship, hoping the waves would take them instead. As they bobbed in the sea, two of the figures had made their way to the front of the ship, each holding out something, as if making an offering to the sea. In my astonishment, a small flash came from each of their hands and suddenly, the objects they held were no more. I had not a moment to comprehend the small ritual that had taken place before a giant flash of light illuminated the sky behind me.

I turned to see a giant red disc had taken shape over the water a few hundred yards in front of us. Is this the disc the journal spoke of? Bewildered, I vaguely recall the Captain frantically screaming profanities as he tried to regain control of our vessel to no avail. Our ship began to pick up speed, pulled toward the disc by some unseen force. It was only a short time before our vessel made contact with the anomaly, slowly engulfing each part as it helplessly sailed through. And as the disc finally swept over me, I clutched the journal that led me here and prayed its words were true.



Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame]]>
RedBeard's Journal #03: Portal to the Unknown https://atlas-servers.io/blog/275/redbeard-s-journal/ https://atlas-servers.io/blog/275/redbeard-s-journal/ Sat, 23 Oct 2021 05:18 CEST here.]]> Redbeard's Journal #02: A Monumental Adventure Begins https://atlas-servers.io/blog/274/redbeard-s-journal/ https://atlas-servers.io/blog/274/redbeard-s-journal/ Sat, 16 Oct 2021 05:14 CEST
It had been a week or so after that fateful night before I was ready to set off to sea. I had arranged for all of my personal belongings to be sold off, in exchange for some supplies and passage on a ship heading east. The ship would rendezvous in Nozetal with a local captain who was known to take any fare as long as the gold was right. With my itinerary set, the days could not go by fast enough, anxiously waiting to set course for the lands unknown depicted in the cryptic journal.

We laid my brother's body to rest a couple days after I had discovered him dead, washed up on the shore. My boisterous brother had apparently made a name for himself in this small harbor town with nearly half the residents in attendance at his funeral. To somber the mood, his mates suggested a celebration in his honor and begrudgingly I obliged, on the terms it took place the night before I left. As much as I would enjoy a fitting send off for closest kin, I was still well aware that those that murdered Nathan could still be out there and would still be looking for the pages he died protecting.

The inn was full that night, filled with every sort of scallywag one could imagine. As I was packing my belongings in one of the rooms above, the windows laid open, a vent from the heat already rising from the festivities taking place below. Towards the end of the evening I made my way downstairs to make my appearances, anxious for this night to end so I could start my journey come sunrise. I took a seat at the bar with a few old crewmates and bided my time with half laughs and fake smiles, waiting for the opportunity to make some excuses to end the night early.

After about four or five half-baked, fully exaggerated stories and a sea shanty or two, I noticed my mug had run dry and was looking to the innkeep to top me up. However, as I lifted my glass to signal my predicament, I noticed he had much more pressing matters at hand. His eyes were fixed on the doorway, as if sizing up trouble as it entered the inn. As I peered over my shoulder through the crowded bar room, three figures in black cloaks made their way through the crowd and sat themselves at a table in the back corner. A chill went up my spine as I turned to face the bar and the empty mug in front of me, feeling their eyes burn a hole in my back. The room felt much hotter and as I gripped the pages of the journal tucked into my shirt, panic raced in my mind as sweat began to bead on my forehead. "You alright mate?" I thought the innkeeper shouted but all noises had become dull and unrecognizable as I wondered if I was about to share the same fate as my brother.

"Oi, you're clean dry, let me fix that for ya!", he continued as he grabbed my mug. But I was no longer concerned with my thirst, for it seemed my demise was inevitable, draped in a black cloak a few yards away. Thoughts raced in my head, of my brother, the journal, and the dreams dashed before they started. Through pure instinct, my body urged me to run. Run as fast as I can to anywhere. Anywhere is better than here. Before my head could process, my hand was already on the bar turning myself to the door. Eyes fixed on the target, I plotted my route through the crowd and out the front door. I took a moment to glance at my pursuers and as our eyes met, a slam pierced through the fog of noise and shook me to attention.

I turned to the bar to see a frothy mug had been dropped at my place and a kind smile had returned with a solution to my woes.

"Take a swig and you'll be alright lad," he beckoned. Dazed as if the train of thought had been derailed, I grabbed the mug and took a hearty swig, half in hopes this ale would deliver me from this hellish situation. To my surprise, my salvation wasn't in the mug but under it. As I wiped my lips with my sleeve and looked to place the mug down again, in its place was a worn iron key. My eyes widened as I stared at it and when I finally looked up at the innkeep, he leaned and whispered, "You should get a bit of rest now. I think you'll find this room a little more comfortable."

As he leaned back and left to address the rest of the clientele, the pieces, once jumbled, were now set and I had hope. With my back to my potential assailants, I carefully tucked the key into my jacket and stood up from the bar. With one last swig, I finished my drink and then said my farewells. I left every coin on my person and carefully made my way back up the stairs. As I ascended, I took one last look across the room at the three in black, hoping to never see them ever again. I raced down the hallway past my room and used the key to enter the room next door. I slid into the room and quickly locked it shut. With my back against the door, I clutched the journal at my chest and let out a deep breath.

It was not long before I heard footsteps in the hallway. Nervously, I had placed myself up against the wall shared with my previous room and could hear, although muffled by the noise from below, as they made entry into my former quarters. They moved quickly, breaking down the door and quickly realizing I was no longer there. From the muffled shouts, they deduced I had left through the window that had been left open and sent one in search of me while the others stayed to search the room. The desperate snapping of wood and tearing of cloth was the only thing heard for the next few minutes as I sat in silence, occasionally startled when their carnage would fly across the room and slam into the shared wall. Thoroughly spent and unrewarded, the noise from the neighboring room subsided and finally, after some time, hurried footsteps rushed down the hallway to continue their search elsewhere.

They had not found me but I was not safe yet. I dared not sleep in fear of their return and sat quietly, in anticipation of the footsteps coming down the hall again. Paranoia began to creep in as every sound as the night went on drew closer to sounds of imminent danger. It was not long before I began pleading within myself for the sun to rise and to be away from this town. I needed to do something to keep the idle mind at bay. To keep myself from madness, I lit a candle on the floor and pulled out the journal. I hastily arranged the sea-soaked pages on the floor and began to decipher the next entry in the journal.

As the words and phrases unraveled, I became more and more obsessed, losing my senses of the world around me. The findings Nathan died protecting would change the world forever and it was our fate to share them with the world. The sky had changed to a lighter shade of blue and a peek of orange could be seen once I was done. In my amazement and relief, I read the words aloud, grateful to see another day.

“I set sail to the Walfield Atol, an island reported to have Power Nodes located on it. As it appeared on the horizon, I could see an odd formation sticking out of the sand. It looked too straight to be a rock, but due to its size I couldn’t imagine what else it could be. As I sailed closer however, I realized it was carved! It was an immense statue. I could see the outline of the skull carved into stone, eyes glowing green in the late evening light. Dropping anchor, I jumped into the water and swam to shore. This statue had to be bigger than any I have seen in these waters before. Was this the structure that so many pathfinders have spoken of? I set off on foot towards the center of the island, where an Altar was rumored to be.

As I follow the river around a large rock formation I pass carved rock pillars. Similar to the totem statue that I passed earlier, but not as large. Looking forward I see something that can only be described as a man made hill. It is a giant perfectly round… mound. The same skulls that were carved into the totem are all over it. I made my way to the top and almost fell face first into a pit. I’m sickened by what I see at the bottom. Several skeletons and rotting corpses are floating in a shallow pool of water. The smell of rotting flesh makes me fall back, slipping and rolling to the dirt. Shaken, I stand and rush past this Burial Mound hoping that that is the worst I find on this island.

Finally, I found the Altar that I’m looking for. Cursed Pirates are everywhere, so I am hiding in a bush. Watching the pirates I notice that they are carrying large chunks of stone and wood around another huge boulder. I sneak around and sink back onto my knees. They have built what looks like a temple. There must be several rooms inside, as I watch at least fifty pirates enter the structure with full loads, but leave empty handed. Do I dare try to sneak inside?

I didn’t bring enough grog for that. I hurry back to my Sloop and set sail for the nearest freeport.”

These altars, these monuments, could etch our names in history. Not only that, I finally had a destination. I frantically gathered what was left of my things and raced to the harbor. I sprinted through the streets, half-delirious, half-jubilant, shedding tears to my good fortune. And as the anchor raised from my vessel and the harbor slowly shrank into the distance, peace had finally set in. The doors were all shut. But miraculously, I had been given a key, and now, wonders untold await me. Exhausted, I went into the hold for some much needed rest. I grabbed whatever I could find and made a bed on a few crates. And there I slept, dreams reignited, swathed in a long black cloak.

Major Announcement
We hope you are enjoying our continuing narrative building up to our next major patch! We'd like to announce today that we have a set date for the new update, October 27th. With this update, we will be having a full wipe of all servers. We can't wait to show you what is next for Atlas so stay tuned for more details!


Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame]]>
Redbeard's Journal #02: A Monumental Adventure Begins https://atlas-servers.io/blog/273/redbeard-s-journal/ https://atlas-servers.io/blog/273/redbeard-s-journal/ Sat, 16 Oct 2021 05:14 CEST here.]]> Redbeard's Journal #01: Uncovering New Discoveries https://atlas-servers.io/blog/272/redbeard-s-journal/ https://atlas-servers.io/blog/272/redbeard-s-journal/ Sat, 09 Oct 2021 04:26 CEST

It had been a few years since I had been to the sea. The life I had once loved was a distant memory and I had moved on from the life of piracy to settle down in a quaint village before Davy Jones and the sea came a knockin' to collect back what I rightfully stole. I swore I'd never return. But when my younger brother wrote to me of a mysterious, new discovery he had made, promising of treasures untold. I was forced to return to the fickle waters, after adamant warnings of danger had gone unreturned. For you see, if the sea has taught me anything, it is that no matter the glory or riches that may come your way, there is always a price to pay.

When I arrived in the port town of La Noferia, I was quick to learn that my brother had been missing for some time. From the locals, I had learned he had arrived a few weeks ago regaling anyone who would listen about his new discovery and potential fortune. The idiot had always been a boisterous one and it seems it may have cost him, dearly. A few of his crewmates informed me he had been staying in a small shack a few hours from the harbor so I immediately took off and by nightfall of that first day, I had arrived.

It was a lonely thing, this shack, sitting on the edge of land and beach silhouetted by the moon as the shore curled behind it, leaving only the ocean beyond it. As I entered, it reeked of sea and spirits, as well as a few rotten meals from nights before. I carefully searched the shack, but there were no signs of my brother and from the condition of the room, no one had been around for days. Exhausted, I sat down on the steps in front of the door and looked out to the sea, contemplating the odd reunion taking place before me and wondering what twisted fate the sea had planned for me.

It was then that I saw it, off in the distance, a small sparkle in the tide. I knew it before I even got up from the steps but still I ran to the tide, hoping to disprove my darkest fears.

As I drew closer, the outline of a body began to take shape. Although he was face down when I approached, I knew it was him. He was prone, lifeless, washed up from the sea and around his neck was that stupid bandana: the one he was so proud of, the one he never took off, the one I gave him when he took my place in the company. As the waves lapped over the poor soul, I dropped to my knees and cursed myself realizing my debt had been paid. Through the tears I noticed he was holding something. A book of some sort, inset with an exotic jewel that I had never seen before. Is this what this fool had thrown his life away for? I pried the journal out of his hands and sat in the damp sand, book in my lap. Unnerved by the tide, I needed to know what was so important that my brother was willing to die for and so by moonlight, I began to read.

Most of the pages were damaged, torn out, or in a language I could not comprehend. Tried as I could, I was unable to make sense of it and after what seemed like hours, I threw the book down in frustration. Defeated and knowing the responsibilities still required to tend to my dead sibling, I reconciled to calling it a day. I looked at the body next to me with a feeling of guilt and frustration, staring at that damned bandana. Why did I have to give him that stupid thing? Why couldn't I protect him? Why couldn't it have been me? Blinded by the welling rage, I grabbed at the bandana attempting to rip it off him.

To my dismay, the knot was under his neck and I was forced to flip him over to untie it. Perturbed, I rolled to my knees and shoved the lifeless corpse exposing his smiling face now bright in the moonlight. That wily smile, the one that had been his forgiveness after all the pranks he had pulled on me as children, now revealed, startled me causing me to sit back on the damp sand. "One last prank?", I thought as I recovered and surveyed the lifeless prankster in front of me. "Even when you're dead, you're an asshole", I muttered as I leaned back over him to untie the bandana. But as I reached over, my eyes widened as I caught a glimpse of a familiar parchment carefully tucked under his shirt.

I quickly grabbed the damp, tattered pages, identical to the ones found in the journal. One seemed like a cypher, half in the foriegn writings and the other, in my brother's handwriting. The other was written by my foolish sibling, an already translated copy of one of the pages from the journal. Maddened by this turn of fortune, I began to read aloud the blood-stained scribblings that my kin desperately died protecting.



When I first heard that Pathfinders were discovering locations in the world that have a strange apparition that disappears a week or so after it is found, I had an ominous feeling. I set sail to investigate, and found one of these locations!

There was an unnatural fog, a swarm of insects, and a strange noise that seemed to be coming from the ground. As I watched several of the cursed pirates that have plagued our waters approached. They built a small hut and began to dig! I watched as they uncovered what looked like human remains. My ominous feeling was justified, as I just watched cursed men dig up cursed bone chips.

I had to know more. After about a week of digging, the fog cleared, the insects left, and the Cursed Pirates packed up their bone chips and left. I followed them at a distance. We arrived at what seemed to be some kind of Altar, which was aflame with a ghostly green.


What the cursed pirates did next stunned me. They poured all the bone chips they had dug into the fire pit. It immediately sparked and the flames grew high, almost too bright to look directly at. I watched as they took the wood from the fire, and some flame scrocech bone chips to a workbench. Astounded, I observed as they constructed strange weapons and what might have been part of a building. I have never heard of any Cursed Pirate ports or structures, we have only ever seen their ships as they destroy our fleets. I have to return to port and spread this unsettling news.

As I turned to leave, my attention was caught on a large standing stone. It seemed to be glowing the same ghostly green as the Altar fire. I had to investigate. I crouched, and snuck up to the stone. I’m glad I had that grog earlier, ‘cus what I saw would have terrified me if I wasn’t drunk! Cursed Pirates, singing and playing a crude set of drums. I slumped against the stone, and suddenly felt the urge to sing along to the drums. Unnerved, I ran back to my Sloop and set sail back to port.

What did I just stumble across? What powers are these that have never been seen before?



As the last words trailed from my lips, I froze. Unsure of what to do with this amazing new discovery, my mind blanked. Suddenly, a smile crept to my face and I began to laugh. Unable to control what was coming over me, the laughter began to build, louder and louder to the point of hysteria. “You son of a...”, I yelled as I finally got a hold of myself and wiped a tear from my eye. There was only one thing left to do in my mind: Unearth the mysteries of the journal and continue the discoveries my brother sacrificed himself for. “For the first time, we’ll do this together, Nathan.” I whispered as I untied the bandana from his neck and fastened it around mine. Once I got to my feet, journal and pages in hand, I began to walk along the shore preparing in my head the arrangements for my brother's funeral and for the upcoming adventures ahead. The sea had cleared my slate and I paid a heavy price. But the way I see it, Nathan didn’t get the chance to take from all that life has to offer, so for him, I plan to collect in full.

Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame]]>
Redbeard's Journal #01: Uncovering New Discoveries https://atlas-servers.io/blog/271/redbeard-s-journal/ https://atlas-servers.io/blog/271/redbeard-s-journal/ Sat, 09 Oct 2021 04:26 CEST here.]]> Patch 531.02 - Halloween Patch https://atlas-servers.io/blog/270/patch-53102-halloween-patch/ https://atlas-servers.io/blog/270/patch-53102-halloween-patch/ Fri, 08 Oct 2021 03:09 CEST
Things are about to get a little spooky on the open seas!

In celebration of the scariest time of the year, we’ll be sharing a bunch of Halloween treats (and maybe a few tricks) with our fellow pathfinders. Keep your eye out for our special Jack O’ Lanterns, filled with themed goodies for you to collect and share with your friends.

Also, a mysterious journal has washed on to shore and its discovery may bring monumental changes to the world of Atlas. Join us on this journey as we decipher the findings and share them with you in the weeks ahead.

As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Released Patch Notes

v531.92

Halloween Event

Beware Pathfinders! You may come across some spooky gifts during your adventures. Be on the lookout for Jack O' Lantern's filled with different items.

New Holiday Item: Jack O' Lantern

These Jack O' Lanterns have Halloween-themed gifts inside. You can learn more about the individual items below. These can be found in:
  • Shipwrecks
  • Flotsam
  • Ship of the Damned wreckage
New Holiday Items:

Two-Handed Scythe

- A new cosmetic weapon type variation of the Two-Handed Mace

Jack O' Lantern

- A placeable cosmetic Jack O' Lantern structure

Headstone

- A placeable cosmetic Headstone structure

Scarecrow

- A placeable cosmetic Scarecrow structure

Candy Corn

- Candy corn can be eaten, but it is not very nutritious


Witch's Hat for Tames


- A new hat available for the following creatures:
  • Cat
  • Crow
  • Spider
  • Crocodile
  • Yeti
  • Monkey
Bug fixes:
  • Fixed a bug where sails were not replaceable on modular ships
  • Fixed a visual bug where tentacles were reappearing on the Broadsider
Misc
  • Increased the drop rate of the Broadsider from shipwrecks

Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

]]>
Patch 531.02 - Halloween Patch https://atlas-servers.io/blog/269/patch-53102-halloween-patch/ https://atlas-servers.io/blog/269/patch-53102-halloween-patch/ Fri, 08 Oct 2021 03:09 CEST here.]]> Patch 530.05 - Broadsider Patch https://atlas-servers.io/blog/268/patch-53005-broadsider-patch/ https://atlas-servers.io/blog/268/patch-53005-broadsider-patch/ Wed, 29 Sep 2021 03:17 CEST
With this upcoming patch, we’re looking to turn up the heat and blow you away with a new ship that may leave you feeling as if you’ve been hit out of nowhere.

The Broadsider is a heavy-hitter packing a devastating punch with 40 cannons at its disposal. Given the opportunity, the ship will make quick work of any vessel or defenses that are unfortunate to fall into its firing range.

However, this will be the first ship to be only available through blueprints. These blueprints may be found in shipwreck sunken treasure locations and will come in different rarities. The rarer the blueprint, the more modular points players will have to deck out their ships. Test your luck and see if you can find a mythical broadsider to add to your fleet.

We also have some major fixes in this update and will be continuing our effort to make Atlas a better game with each iteration. Please continue to submit any bugs to our bug report form here[forms.gle]. We review all entries and will be sure to address all issues as soon as we are able.

As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Released Patch Notes
v531.05
New Content:

New Modular Ship Variant: Broadsider
The Broadsider is the first in a new system of modular ships that is only craftable from blueprints. These blueprints are found in shipwrecked sunken treasure locations around the world, and craftable in the advanced shipyard.
  • Cost: 22,000 gold and 50 dried tentacle
  • Weapons: 40 standard cannons
  • Max Level: 50
  • Sail Points: 10
  • Repair Resource: Patch Kit
Blueprint Only Modular Ships
  • Blueprints for ships that are unique
  • Found at shipwreck sunken treasure locations
  • Quality of the blueprint scales modular points on the ship, which allows for additional customization options.
Bug Fixes:
  • Fixed areas on the Mortar ship, Kraken and Ramming Galley where paint was not showing properly
  • Fixed Instances in which the Paint Spray gun would not cover all regions
  • Fixed Position of the Steering Wheel on Mortar Ship
  • Fixed instances where Islands could affect nearby seaforts' peacetime.
  • Fixed Instances in which Control Points could be selected as Islands to respawn on
  • Fixed instances in which company cooldown was being circumvented
Misc.
  • Ship Respec should now be working properly after 48 hour cooldown
Known Issues:
  • Broadsider Icon is outdated
  • Scaffolding length on the Advanced Shipyard for the Broadsider is incorrect
  • Small gap in the front castle of the Broadsider
  • Graphical inconsistency with water surrounding the Kraken and Broadsider
  • Ladder position on the back of broadsider is incorrect

Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

]]>
Patch 530.05 - Broadsider Patch https://atlas-servers.io/blog/267/patch-53005-broadsider-patch/ https://atlas-servers.io/blog/267/patch-53005-broadsider-patch/ Wed, 29 Sep 2021 03:17 CEST here.]]> Patch 529.02 - Maintenance Patch https://atlas-servers.io/blog/266/patch-52902-maintenance-patch/ https://atlas-servers.io/blog/266/patch-52902-maintenance-patch/ Fri, 10 Sep 2021 03:25 CEST
This week we have a quality of life update to fix a few of the more troublesome bugs players have been running into on the open seas. We’ve also made a few adjustments to resolve some of the server issues some players may have been running into lately. We hope these changes will improve gameplay overall and lessen unwanted/unintended interactions.

As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.



Released Patch Notes

v529.02
Bug Fixes:
  • Version synchronization fix
  • Fixed issue causing Xbox connection losses with the servers
  • Fixed issue where cannons were not visually synced with the servers
  • Fixed instances on ships where painted areas would revert to the default color
Misc:
  • Removed height limit from bed placement
  • Removed repeated items in skill tree descriptions
  • Defense Tower Buffs
    • Blueprint versions of these can now be found
    • Fire Rate increase
    • Armor stat added
    • Damage increase
  • Health increased on Modular Ship pieces
  • Crew requirements adjusted on Mortar Ship and Turtle Ship

Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

]]>
Patch 529.02 - Maintenance Patch https://atlas-servers.io/blog/265/patch-52902-maintenance-patch/ https://atlas-servers.io/blog/265/patch-52902-maintenance-patch/ Fri, 10 Sep 2021 03:25 CEST here.]]> Patch 528.11 - Turtle Ship Update https://atlas-servers.io/blog/264/patch-52811-turtle-ship-update/ https://atlas-servers.io/blog/264/patch-52811-turtle-ship-update/ Fri, 27 Aug 2021 03:08 CEST
Well, the last journey abroad had been a rough go out on the open seas. But we braved through and persevered and finally arrived carrying the long-awaited cargo for all pathfinders to enjoy.

Jumping to the stage first, we’ve made adjustments to our favorite arachnid to allow our pathfinders to traverse to new heights. Spiders are now able to spend their stamina to carry pathfinders vertically up steep terrain and jump higher and further than before. We can’t wait to see where you and your spider companions end up!

As teased previously, making her maiden voyage into the world of Atlas, the turtle ship brings new defensive options for you and your crew.

Not only is she a tank, fully decked out in armor and ready to take a beating, but she also offers some new utility that will change the landscape of the battlefield, literally. Attached at the front of this massive ship is a dragon figurehead that players can activate to breathe clouds of smoke to conceal your fleet’s movements.

We heard you like buffs so we’ve also added some buffs to buff towers to uniquely assist your fleet as needed. Depending on which type of resource is used, buff towers will now provide an additional benefit so you can gain advantages where they are needed most.

Need some handles in the corners? Try Amethyst and Herkimer in your spire to increase your turning force.

Need to lessen your load? Switch to Calcite and Quartz which will decrease the overall weight of a ship (items and structures carried included).

Overall, we hope that pathfinders use these new additions to compliment their unique play styles and make every confrontation a unique and memorable one.

Rate Up Event
Finally, in addition to some major bug fixes to improve the game state, we’ll be holding a rate up event until September 6th!

X4 Gold
X4 Taming
X5 Harvesting
X5 Exp
So grab your crew and take advantage of these higher rates while you can.

As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.



Released Patch Notes

v528.11

New Content

Spider Climbing

  • Spiders can now traverse vertical surfaces!
  • Climbing will cost the spider Stamina, when depleted the spider will release and fall
  • Spiders can move faster as well as jump higher and further than before
New Modular Ship: Turtle Ship

The Advanced Shipyard's inventory is expanding! The latest buildable ship, the Turtle Ship, comes affixed with armored plates, armored canopy railings and a dragon figurehead which breathes smoke to conceal your movements during combat
  • Cost: 22,000 gold and 150 chitin
  • Weapons: 20 standard cannons
  • Max Level: 60
  • Sail Points: 3
  • Repair Resource: Armor Patch Kit / Patch Kit
  • The figurehead of the Turtle Ship has the ability to create a smokescreen
    • the smokescreen is activated from the steering wheel using Shift+Z (LB+Right D-Pad on Xbox)
    • Costs 100 coal per smokescreen created (coal must be stored in the figurehead)
New Weapon Type: Mechanic's Hammer
A new tool introduced that allows the repair and replacement of armor on the turtleship
  • Learned through the Advanced Tools skill
  • Buildable in the smithy
  • Resource Cost: Fiber, Wood, Thatch and Metal
New Patch Kit Type: Armor Patch Kit
A new type of patch kit used to repair and replace armor on the turtle ship
  • Learned through the Advanced Ship Maintenance skill
  • ship must be fully green anchored to replace armor plates
  • Buildable in the smithy
  • Resource Cost: Fiber, Wood, Thatch, and Metal
New Décor
New base decorations have been added. Add some plants to your bases with the new wall planter and hanging planter! Unlocked via the Secrets of Building skill in the Construction and Mercantilism skill tree, and constructed in the Smithy under the folder path Structures>>Misc

Box Planter
Wooden planter box that connects directly to walls

Hanging Planter
A round planter that hangs of support beams connected to walls

Buff Tower Updates
Using a unique type of resources as fuel, players can choose a second buff within that category to use
  • Each type of buff will be tied to the resource used when activating the buff tower
  • All unique resource types will grant the generic buff in addition to their unique buff
  • These towers have blueprint variants which increases the effectiveness of the generic buffs given
  • Buff Icons for these buffs are shown when on a ship at the top right hand corner of the screen
Industrial Generator
  • Uses generic and unique types of coal
  • Generic Coal will grant ship Damage Reduction buff as normal
  • Sulphur and Peat will grant a buff that increases the reload speed for weapons built on ships
  • Graphite and Anthracite will grant a buff that increases the speed at which you repair ships
  • Nitre and Lignite will grant a buff which allows the AI controlling weapons on your boat to have greater range
Army of the Damned Pylon
Uses generic and unique types of Hide/Keratinoid
  • Generic hide and keratinoid will grant a ship weapon damage buff
  • Scale, Rhino Horn, Chitin and Shell will grant a buff that increases the impact damage of your ship
  • Wool, leather, fur and carapace will grant a buff that increases the rate of experience gained for your ship
  • Bone, Residue, Pelt, Hair and skin will grant a buff that will reduce the cooldown of feats that impact ship combat(reload overdrive, repair fiend, and rally the troops)
Atlantean Spire
Uses generic and unique types of crystals
  • Generic crystal will grant a buff to ship speed
  • Amethyst and Herkimer will grant a buff which increases the turning force of your ship
  • Calcite and Quartz will grant a buff which decreases the overall weight of a ship (items and structures carried included)
  • Pearl and Tellurite will grant a buff which decreases the rate at which your boat will sink
Bug Fixes:
  • Fixed multiple instances in which character progression was rolled back
  • Fixed instances in which certain fertilized eggs would crash Xbox users
  • Fixed instances of circumventing company joining cooldown
  • Fixed a bug where certain modules could not be painted
  • Fixed a bug where cannonballs and mortar shots were not visually exploding
  • Fixed a bug with the ballista inventory
  • Single Player: Fixed instances in which shipyards and armored docks were disappearing
  • Fixed a bug with modular ship sailing physics for smoother visuals while sailing
Misc.
  • changed puckle tower firing particles to be less garish
  • Redux performed on Mortar Ship Appearance
  • Redux on multiple resource icons which were duplicate for other resources

Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

]]>
Patch 528.11 - Turtle Ship Update https://atlas-servers.io/blog/263/patch-52811-turtle-ship-update/ https://atlas-servers.io/blog/263/patch-52811-turtle-ship-update/ Fri, 27 Aug 2021 03:08 CEST here.]]> Patch 527.03 - Summer Bug Squash https://atlas-servers.io/blog/262/patch-52703-summer-bug-squash/ https://atlas-servers.io/blog/262/patch-52703-summer-bug-squash/ Thu, 15 Jul 2021 03:20 CEST
While some new content is just on the horizon, this week we have a quality of life update to fix a few of the more troublesome bugs players have been running into on the open seas. We’ve also made a few adjustments regarding the mortar ship and NPC spawns/mechanics. We hope these changes will improve gameplay overall and lessen unwanted/unintended interactions.

As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.


Released Patch Notes

v527.03

Mortar Ship Updates
  • Mortar shot direct damage has been reduced
  • Sail locations have been moved on the ship so they do not block off parts of the ship anymore
  • Ship points have been reduced from 4 to 3
    • You can now use medium and small sails instead of large and small sails
Bug Fixes
  • Fixed inconsistent spawning of the Ghost Ship
  • Rowing and Torpedo modules are now able to be crafted with the appropriate skills
  • Fixed instances of Islands not respawning resources
  • Fixed instances of tax house not collecting gold
  • Fixed instances in which dropping inventory on armored docks would have unintended effects
  • NPCs will no longer stop manning sails after switching grids while sailing a modular ship
  • Fixed instances in which modular ships were not being protected in armored docks
  • Fixed instances in which Sperm whales were not spawning correctly
  • AOTD will no longer spawn in buildings
  • Single player data deletion
  • Fixed instances where players could not contest claim of boats
  • Fixed instances where Tradewinds were not giving appropriate buffs
  • Fixed instances of incorrect island collisions
  • Fixed instances of NPC crewmembers having unintended effects on ships
  • Fixed instances of crashes when players enter the center maw
Misc
  • Ramming Galley and Mortar ships have been removed from the freeport vendor
  • Breeding is no longer allowed in Freeport Areas
  • Minimum number of Ships of the Damned have been increased
  • Ship of the Damned spawn timers have been reduced
  • Company Joining Cooldown has been added
  • Tradewind adjustments to remove instances of crossing islands
Known Issues

We are currently working on a fix for the recent character rollback issues, we plan on releasing a fix for this as soon as it is available. We understand how frustrating losing progress is to players and are tackling it at our highest priority. We would like to thank the players for their patience while we deal with this issue.

Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

]]>
Patch 527.03 - Summer Bug Squash https://atlas-servers.io/blog/261/patch-52703-summer-bug-squash/ https://atlas-servers.io/blog/261/patch-52703-summer-bug-squash/ Thu, 15 Jul 2021 03:19 CEST here.]]> Patch 526.08 - Customization Update https://atlas-servers.io/blog/260/patch-52608-customization-update/ https://atlas-servers.io/blog/260/patch-52608-customization-update/ Fri, 25 Jun 2021 03:05 CEST
It’s been awhile since we last made landfall but we come bearing a large haul of new goodies and bug fixes, as well as a new ship in tow! Let’s start with the newest member of the fleet, the Mortarship.


We’re finally bringing out the big guns with the Mortarship. With front and rear mortar cannons that deliver swift death from a distance, this ship is a game changer and will make sieging pesky land installments a breeze. Careful though, most ships are too mobile for these mortars so you’ll need to strategize some security for your new weaponry, or you may find your hopes for victory, and your Mortarship, sunk.

This ship and all the other pre-made variants will now be buildable with the new advanced shipyard with new crafting requirements to come.

We’ve also added new blueprints for railing and midship tiles, a revised Home Region map, and squashed many of the bugs that have plagued your voyages since the last patch. It may have taken some time to get it right but we hope this patch is worth the wait.

As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Released Patch Notes

v526.08
New Content
  • New Home Region Map

  • New Ship Variant: Mortarship

    • Comparable Size to a Schooner
    • Affixed to both the front and rear castle are two new mortar types which can deal massive damage at great distances
    • Resources: 22000 Gold, 200 Gunpowder
  • Advanced Shipyard has been added. This is found in the Smithy after learning the Expert Shipwright skill

  • New buff icons for the Atlantean Spire, Industrial Generator, and Army of the Damned Pylon have been created when players are on boats that have a buff affecting them
    • These icons are shown in the top right under the ships health
  • New Blueprints Added
    • All swappable railing and midship tiles have findable blueprint variations
    • The farm now has findable blueprint variations
  • The Ramming Galleon, Mortar Ship, and Kraken Ship are now buildable at the Advanced Shipyard
    • These ships are also available to purchase via the Freeport Ship Merchant. This was for testing purposes and they will be removed in the near future
    • Crafting resources needed to build the three ships above will be changing in the near future
Bug Fixes:
  • Shiphouses and Shipyards are no longer placeable in the open ocean
  • Song of the Sea food recipe will no longer crash the game when selected
  • Sextant Compass will no longer disappear when changing grid locations
  • Fixed instances of stacking buffs from Buff Towers
  • Players can now only place one Sea Fort Buff Tower per Sea Fort regardless of type
  • Fixed placement of multiple resource generating structures in the same location
  • When interacting with certain parts of a ship players will no longer crash
  • Consuming certain foods now gives proper hunger values
  • Allowed Spearbolt ammo to be stored in Munitions Storage
  • UI Fixes to the Player Shop
  • Adjusted radiuses of Discovery zones
  • Fixed weight not being registered when items are dropped on saddles
  • Fixed instances in the usage of crude tool would cause players to crash
  • Fixed instances of large stone walls being placeable on tables
  • Fixed instances of large stone foundations snapping incorrectly
  • Fixed Instances of Ammo containers' reach fluctuating on ships
  • Fixed instance of placeable object preventing damage to players on swivel guns
  • Fixed Instances in which Honey was not harvestable
  • Fixed instances in which ships could not anchor in docks
  • Fixed instances in which trading was being used for unintended actions
  • Fixed Framerate drops when painting large sails or walls
  • Arrow hit detection improvements.
  • PVE: Fixed instances of using specific feats for unintended actions
  • AOTD no longer spawn inside buildings
  • Singleplayer map fix
Misc:
  • Players will now receive the right variant of crops depending on the source
  • Removed biome requirement for breeding creatures
  • Removed Stone Farmhouse from the Smithy. This structure will be reintroduced in a future patch. Currently placed Stone Farmhouses will not be removed.
  • Ramming Galley Rowing now has sounds
  • Buff tower buffs values adjusted
Puckle Tower Updates:
  • Normalized the ammo consumption
  • Decreased the Weight of the Puckle Tower
  • Increased the Fuel Stack Size for the Puckle Tower
  • Fixed Instances in which the Firing sound was not playing correctly
  • Accuracy Adjusted
Known Issues:
  • Advanced Shipyards are placeable on island shores. Ships built and released on these shipyards will be destroyed
  • Whales and Ships of the Damned have low spawn/drop rates
  • Visual issue with character when manning new mortars


Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

]]>
Patch 526.08 - Customization Update https://atlas-servers.io/blog/259/patch-52608-customization-update/ https://atlas-servers.io/blog/259/patch-52608-customization-update/ Fri, 25 Jun 2021 03:05 CEST here.]]> Q&A with the Devs - Ask a Pirate Day #10 https://atlas-servers.io/blog/257/q/ https://atlas-servers.io/blog/257/q/ Thu, 13 May 2021 22:11 CEST here.]]> Q&A with the Devs - Ask a Pirate Day #10 https://atlas-servers.io/blog/258/q/ https://atlas-servers.io/blog/258/q/ Thu, 13 May 2021 22:10 CEST
Ahoy Pathfinders!

Today we finally get to answer some of your questions once again. With the recent patch/wipe and contests announced, we didn’t want your answers to get lost in the wake. Now that the waters have calmed, we’re back to provide you answers.

Please check out the contest here[www.playatlas.com] to submit your videos and have the opportunity to win up to a $25 Amazon gift card.

As a reminder, the answers below only reflect the current timeframe and are subject to change. While we can provide current insight on the game and what we hope to do, what is destined we can’t foresee. We appreciate your support and understanding.

So ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.




Without further ado, here’s our Q&A! Hang out at our Discord for a chance to get your questions answered in the next Q&A!

Q&A

Any plans to address shield stun duration or overhead mace torpor damage to make melee combat more entertaining and challenging, rather than stun-lock-and-torpor combat?

Damage during land combat is something we are only loosely balancing right now as we continue to work through Early Access. We will be revisiting it closer to the 1.0 release.

With barrel bombs (even shot from catapults) still dictating the "meta game," is there a plan to remove them from ship combat totally?

We are working on new ways for players to counter dominant strategies in ship combat. We recognize that ship combat is not in a good place right now and are focused on the long term health of the game. Look out for new defensive modules when we expand the module crafting system in the next major patch.

Are there any plans to limit structures per island, reducing the lag associated with the spam we have currently?

We are coming at this from a couple different angles.
* Some memory management improvements are in testing that will allow clients to load and unload structures faster.
* Some new structure types that are larger are in the works so players don't have to build massive structures out of many small pieces.
* We are working through some ideas with claiming to help undercut the motivations for placing lots of small structures for meta reasons such as making landing tames hard or preventing others from building nearby.

Do you plan to limit the number of armored docks a company or island can have being used at any given time?

Not directly. Armored Docks require gold to operate. As we develop the economy, we are looking for more ways to sink gold and keep it scarce so that placing an Armored Dock costs you the opportunity to do something else important with that gold.

Are there any inbound flag claim (Height, Radius, etc) or Island changes (i.e.- Lawless Areas On Island Outside of Claim Radius)?

We definitely had some significant changes to this in the last major patch! We'd like to see how the meta adjusts before we commit to other changes. We are also spending effort making these configurations more customizable and exposing that to unofficial server owners so you can try out what combinations of ruleset you think are most interesting. Long term we would like to make fighting over valuable locations in the game take a concerted, multi-day effort. We'll talk more about that as features related to it are closer to being rolled out.

Are there any plans to add upgradeable end-game gear as a needed gold sink. Any chance on this being added back with the new BP crafting system you have hinted at?

We would love to make the crafting system more customizable and interesting. We have to balance this with other goals we have for the game. This particular area is not one of our primary focuses and so it's coming along in the free time, after hours, and weekends between other higher priority work.

Is there any way you guys will add a hull bigger than a brig with 4 large sails. But smaller than a galley?

Our plans for updating the modular ship system are full speed ahead and this is on the horizon. Our next major patch is planned to be focused on getting our core customization options out for ships. Immediately following that we will be working on making modular ships craftable in the Shipyard and introducing a dozen or more ship sizes. One of the great benefits of this new ship system is that we can make an entirely new ship completely out of existing parts and we are only a couple months away from unleashing that power!

Can we get an upgrade that increases the level (and rewards) of SotDs, allowing SotDs to be relevant in more than 8 out of 121 tiles in the game?

Check out the latest patch! Ships of the Damned are much more prevalent and have a much wider variety of difficulty on the map now!

Will the wipe affect the Unofficial Servers?

There are new features that unofficial servers may want to take advantage of. Our goal is to not require unofficials to wipe to support our changes, when possible. Early Access means that some changes in the future may be so transformative that this is unavoidable.

When will crew resource silos hold other food besides berries?

Thanks for the suggestion. This seems like an easy fix that will improve quality of life a little. We always try to fit these sorts of things in along side our larger features.

What does Atlas' long-term monetization strategy look like? Do you think it will be an Ark-like direction where you release multiple expansions? Subscription model? Mtx?

Right now we are focused on improving the game and making it something you want to bring your friends into play. Of those options, the most likely is expansions. There's not any interest with the team right now to do subscriptions or microtransactions.

What are some strategies you're working on for long-term player retention?

Improving the game. Seriously. We are trying to build a game where you want to gather a bunch of friends and try to carve out your place in the world and compete against other companies. That's the sort of game you can play with people for years and still have fresh experiences.

What are your thoughts on Armored Docks now that they have been in game for a while? They have added some really cool elements to the game but I also believe they have been abused by larger companies.

Armored Docks still are not where we want them to be. As the meta changes, their role within it will also change. Right now we want to focus on fixing any abuses or exploits using the Armored Docks. After we get some other changes in we'll revisit Armored Docks as a whole and see if they are fitting the way we want them to into the meta.

Is the current trade system completed in the devs opinion? Seems to not quite be everything it was advertised to become.

It's not at all complete. We got it roughed in and then moved onto roughing in some other things. We'll be coming back to working on it when we get some of our other large systems in order.

Any plans to improve how torpor works in general? Maybe make torpor do something like mess with the camera like the drunk debuff, torpor wouldn’t be such an instantaneous end to fights.

This is one of the approaches we have discussed for addressing the current land combat meta if we spent time on it. Land Combat is a major undertaking and requires a ton of continuous work on balance, so we are mostly leaving it as is right now until we have enough free resources to give it our full, undivided attention.

Is there a plan to address the lack of craft charges mainly on Gunports, Planks, and Cannons currently in the game?

These were addressed in the recent patch.


Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
]]>
Trade Winds Update Hotfix 524.12 https://atlas-servers.io/blog/256/trade-winds-update-hotfix-52412/ https://atlas-servers.io/blog/256/trade-winds-update-hotfix-52412/ Thu, 06 May 2021 02:55 CEST
  • Freeports metal nodes now correctly give stone only, no metal.
  • Freeport thatch and wood should be generic.
  • Metal has been added back to medium sized stone nodes.
  • Critical Bug fix that was causing ships to be immune to damage in some cases
  • Quest Markers on map updated to be more accurate.
  • Ships incorrectly receiving speed boost has been fixed
]]>
Trade Winds Update Hotfix 524.12 https://atlas-servers.io/blog/255/trade-winds-update-hotfix-52412/ https://atlas-servers.io/blog/255/trade-winds-update-hotfix-52412/ Thu, 06 May 2021 02:55 CEST here.]]> Tradewind Update live at 7:00 PM PT tonight! https://atlas-servers.io/blog/254/tradewind-update-live-at-700-pm-pt-tonight/ https://atlas-servers.io/blog/254/tradewind-update-live-at-700-pm-pt-tonight/ Thu, 29 Apr 2021 21:38 CEST
Please see previous post below for details and patch notes of the update:
https://steamcommunity.com/games/834910/announcements/detail/3079876260329612106

Thank you for your patience! Happy Sailing! :)]]>
Tradewind Update live at 7:00 PM PT tonight! https://atlas-servers.io/blog/253/tradewind-update-live-at-700-pm-pt-tonight/ https://atlas-servers.io/blog/253/tradewind-update-live-at-700-pm-pt-tonight/ Thu, 29 Apr 2021 21:38 CEST here.]]> Patch 524.10 - Trade Winds Major Update https://atlas-servers.io/blog/252/patch-52410-trade-winds-major-update/ https://atlas-servers.io/blog/252/patch-52410-trade-winds-major-update/ Thu, 29 Apr 2021 04:36 CEST here.]]> Patch 524.10 - Trade Winds Major Update https://atlas-servers.io/blog/251/patch-52410-trade-winds-major-update/ https://atlas-servers.io/blog/251/patch-52410-trade-winds-major-update/ Thu, 29 Apr 2021 04:12 CEST
Well, ladies and gentle pirates, it’s finally here. With the new update and wipe of our servers, players will find the winds of adventure have shifted dramatically and the world of Atlas forever changed.

The most significant differences can be seen on the map in the form of Tradewinds. Tradewinds are predictable sailing routes throughout the new map, providing ships with a wind boost when traveling along the wind’s trajectory. Even the most veteran of captains will need to learn a few new techniques to master these new travel corridors and fully utilize their strategic potential. Maps have been altered to accommodate these new Tradewinds, as well as provide new strategic zones and opportunities for satisfying engagement. These changes are further detailed in the notes below.

Along with these macro changes that will significantly change up the current state of play, we have also included several fun additions on a micro level (tames, structures, items) to spice up your next chapter of adventures.

- Is that an earthquake or the impending sound of doom? Platform saddles for the Elephant, Crab, and Grand Tortugar have been added, allowing your giant tames to load up with cannons, torpedos and other armaments to wreak maximum havoc on your foes.

- A new set of troublesome creatures are now roaming Atlas for you to battle and tame. The crocodile, yeti, and spider, each with their own unique set of useful characteristics, will be available on update but engage at your own risk.

- The first set of modular railing customizations will be available for pathfinders to pick and choose the best loadout before each voyage. Need extra firepower? Slap on a few cannons. Going to do some salvaging? Add the diving board or cargo railing. Want to mess around? Grab a few friends, add some dinghies on the rails and watch hilarity ensue.

These are just a few of the exciting additions coming with the patch with the rest in the notes below. All this and we still haven’t mentioned the large number of balance changes and bug fixes, to streamline the game.

As you can see, the Atlas team has put in a lot of effort into making this patch the start of something new and exciting, for both newer and older players alike. We hope you enjoy this fresh start and once settled in, feel free to let us know how you feel.

As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

********
Although originally scheduled for later today at 7PM PDT, we will be postponing the Trade Winds patch to verify the quality of the update. Meanwhile, we will provide the Patch Notes later today along with an updated release time. Thank you for your patience.

Until the patch is released, we would like to open up the PTR for general playtesting. This will only be for Steam players, obviously. To access the beta, these are the steps:
  1. In your Steam library, right-click on Atlas and select Properties
  2. Select the Betas tab on the left
  3. Enter the password EdwardTeachBlackbeard
  4. Select the "test2021 - recruit testers" realm
  5. Atlas will now launch into the PTR

Released Patch Notes

v524.10
New Saddle Type: Platform Saddles for Elephant, Crab, and Grand Tortugar
Platform Saddles can be constructed at the Tannery after learning to Riding Tier 3 skill in the Beastmastery tree.
  • Creatures with a Platform Saddle equipped move 20% slower
  • NPCs may be moved onto the platform and can man weapons
  • Elephant Platform Saddle

    • Cannons, Large Cannons, Catapults, Puckles, Ammo Containers, and Wooden Chairs may be placed on the platform
    • Up to 8 structures may be placed on the platform
    • Crafting Resources: 50 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 200 Wood
  • Crab Platform Saddle

    • Cannons, Large Cannons, Catapults, Ballistas, Ammo Containers, and Wooden Chairs may be placed on the platform
    • Harpoons may be launched from Ballistas placed on the platform
    • Up to 12 structures may be placed on the platform
    • Crafting Resources: 70 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 250 Wood
  • Grand Tortugar Platform Saddle

    • Cannons, Large Cannons, Catapults, Torpedo Launchers, Ammo Containers, and Wooden Chairs may be placed on the platform
    • Up to 12 structures may be placed on the platform
    • Crafting Resources: 80 Alloy, 200 Fiber, 320 Hide, 50 Organic Paste, 300 Wood
New Tame: Crocodile

A new mount that can be used for navigating both land and sea, the Crocodile can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree.
  • Favorite Food: Prime Shark Meat
  • Taming Style: Bola
  • Saddle: None
  • Primary Attack: Bite
New Tame: Yeti

The Yeti is a fearsome beast that can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree.
  • Yetis may equip hats
  • Favorite Food: Ice
  • Taming Style: Bola
  • Saddle: None
  • Primary Attack: Punch
  • Secondary Attack: Ground Pound
    • The Yeti pounds the ground, dealing a low amount of damage and applying the Chilled debuff which slows nearby enemies
New Tame: Spider
Spiders can be tamed after learning the Taming Tier 3 skill in the Beastmastery tree.
  • Favorite Food: Insect Meat
  • Taming Style: Bola
  • Saddle: Tier 3
  • Primary Attack: Bite
  • Secondary Attack: Web Shooter
  • Will produce silk if fed favorite food
New Meat: Prime Shark Meat
  • Prime Shark Meat can be harvested from a Shark's corpse
  • Cooking the meat creates Cooked Prime Fish Meat
New Meat: Insect Meat
  • Insect Meat can be harvested from Giant Ants, Giant Bees, and Scorpions corpses
  • Cooking the meat creates cooked Animal Meat
New Defensive Weapon: Puckle Tower

The Puckle Tower is an automated weapon that can be crafted in the Smithy after learning the Gatling Studies skill in the Artillery tree.
  • Requires Puckle Bullets and fuel (Oil or Coal) to function
  • 20,000 Health
  • Deals 400 damage per shot
  • Approximately 4m (4 Walls) tall
  • Crafting Resources: 200 Alloy, 300 FIber, 300 Hide, 400 Wood
New Container: Munitions Storage
Munitions Storage can be crafted in the Smithy after learning the Ammunition Storage skill in the Artillery tree. Moving ammunition out of storage must be done manually.
  • Any ammo stored in Munitions Storage has its weight reduced by 88%
  • Cannon Balls, Large Cannon Balls, Grapeshot, Bar Shot, Canister Shot, Spike Shot, Greek Fire, Ballista Bolts, Flame Ballista Bolts, Harpoons, Torpedoes, Boulders, Puckle Bullets, Mortar Shot, Stone Arrows, Flame Arrows, Tranq Arrows, Zip-Line Anchors, Crossbow Bolts, Simple Bullets, Minni Balls, and Simple Shot can be placed in Munitions Storage
  • Crafting Resources: 250 Wood, 100 Thatch, 120 Fiber, 40 Metal
New Structure: Large Stone Foundation
Large Stone Foundations can be crafted in the Smithy after learning the Esotery of Building skill in the Construction & Mercantilism tree.
  • Large building pieces that are 4m wide and 3m tall
  • The height of the bottom Stone Foundation may be modified with the scroll wheel
  • Crafting Resources: 150 Alloy, 350 Fiber, 950 Stone, 350 Thatch, 500 Wood
New System: Tradewinds
Tradewinds are predictable sailing routes throughout the new map. Ships gain a wind boost when traveling within a Tradewind in the direction it is going.
  • Sailors will be alerted via HUD to Tradewind effects
  • Wind boost will be constant and predictable along Tradewind path
  • An overlay of Tradewind locations can be seen on map when zoomed out

New System: Modular Ship Railing Customization
The first step of the Modular Ship Customization system allows pathfinders to swap Railing Modules on the Ramming Galley and Majestic Kraken. All Railing Modules can be crafted in the Smithy after learning the required skill.
Each type of Railing Module costs a certain number of Module Points to place. Placing a Railing Module will consume points from the ship's Module Point Pool. If a less expensive Railing Module replaces a more costly one, the unused points are made available for use in the ship's Module Point Pool. In future patches, higher quality railing blueprints may be found.
  • A ship must be anchored in order to swap modules
  • Total Module Points
    • Ramming Galley: 43
    • Majestic Kraken: 40
  • Railing Modules
    • Ship Railing and Ship Railing (Kraken)
      • Standard Railing Module with no additional functionality
      • Health: Undamageable
      • Module Point Cost: 0
      • Required Skill: Intermediate Shipwright
      • Crafting Resources: 100 Wood, 85 Thatch, 50 Fiber
    • Ship Cannon Railing and Ship Cannon Railing (Kraken)
      • Railing Module armed with two standard Cannons
      • Health: 5,000
      • Module Point Cost: 3
      • Required Skill: Gunports
      • Crafting Resources: 150 Wood, 100 Thatch, 70 Fiber, 60 Alloy, 50 Hide
    • Ship Large Cannon Railing and Ship Large Cannon Railing (Kraken)
      • Railing Module armed with one Large Cannon
      • Health: 5,000
      • Module Point Cost: 3
      • Required Skill: Bigger Cannon Studies
      • Crafting Resources: 180 Wood, 85 Thatch, 75 Fiber, 48 Alloy, 35 Hide
    • Ship Ballista Railing and Ship Ballista Railing (Kraken)
      • Railing Module armed with two Ballistas
      • Health: 5,000
      • Module Point Cost: 3
      • Required Skill: Siege Studies
      • Crafting Resources: 550 Wood, 225 Thatch, 250 Fiber, 98 Alloy, 180 Stone
    • Ship Catapult Railing and Ship Catapult Railing (Kraken)
      • Railing Module armed with one Catapult
      • Health: 5,000
      • Module Point Cost: 3
      • Required Skill: Siege Studies
      • Crafting Resources: 500 Wood, 180 Thatch, 50 Fiber, 140 Alloy, 340 Stone, 70 Hide
    • Cargo Rack Ship Railing and Cargo Rack Ship Railing (Kraken)
      • Health: 16,000
      • Module Point Cost: 2
      • Required Skill: Secrets of Building
      • Crafting Resources: 450 Wood, 85 Thatch, 350 Fiber, 68 Metal, 72 Hide
    • Diving Platform Ship Railing and Diving Platform Ship Railing (Kraken)
      • Health: 12,000
      • Module Point Cost: 1
      • Required Skill: Secrets of Piracy
      • Crafting Resources: 360 Wood, 85 Thatch, 190 Fiber, 62 Metal, 46 Hide
    • Dinghy Hangar Ship Railing and Dinghy Hangar Ship Railing (Kraken)
      • Health: 12,000
      • Module Point Cost: 1
      • Required Skill: Dinghy Dock
      • Crafting Resources: 310 Wood, 85 Thatch, 130 Fiber, 14 Metal, 28 Hide
    • NOTE: Currently, Kraken Railing Modules are only compatible with the Majestic Kraken and Standard Railing Modules are only compatible with the Ramming Galley
Armored Docks
  • Fully constructed Armored Docks will no longer be found in loot drops
  • Armored Docks may no longer be placed near Sea Forts
  • Bug Fix: Gold cost now properly scales with Blueprint quality
  • Bug Fix: Ships anchored outside of Armored Docks are no longer protected
    • NOTE: Ships may now need to be anchored closer to the center of an Armored Dock to receive protection. (Protection indicators accurately show whether a ship is protected)

Trade
  • Warehouses have placement restriction radius has been reduced by 1/3
  • Markets and warehouses are limited to 1 per company per island
  • Max Sea Fort Tax is reduced from 50% to 40%
  • Trade Shipment Cooldown doubled (Trade Ships launch half as frequently)
  • Trade Shipment Weight Doubled (shipments carry twice as much)
  • Trade value per grid reduced by 20%
    • Net reduction of Trade gold generation based on these changes is 60%
Lawless Claim System
  • Claim Tower icons viewed through the Spyglass are now only visible for towers within 100m
  • Other pathfinder claims can only be seen within 200m on the map
  • Your company's claim towers in other grids may now be seen on the map
  • Bug Fix: Server reboots should no longer cause parts of ships to be claimed
  • Bug Fix: Ships may no longer be claimed with Land Claim Towers
  • Bug Fix: Weapons on Cargo Saddles can no longer be claimed
  • Bug Fix: Buoys can now be claimed
  • Bug Fix: Claim Towers may no longer be placed on Shipyards
  • Bug Fix: Fixed some instances of ships exploding on release from shipyard
  • Bug Fix: Resolved issue where remaining island points could get out of sync between different servers
  • NPCs on armored dock can no longer contest island claims
New Map Layout
  • Island Positions have been moved to account for Tradewinds.
  • Harvesting Resources have been overhauled
    • Most Resource nodes now have a chance to give some type of common base resource
    • Examples include Straw from plants, resin from trees, stone from crystal and gem nodes
  • Freeport islands no longer provide metal
  • Grid Specific Settings have been redistributed
    • Freeports are only in the south.
    • Lawless areas now surround Freeports and give common resources
    • Golden Age and Kraken have moved north 2 grids
    • Claim Islands only exist around the edges of the map.
    • "Lawless" Area Claim take up the remaining maps.
  • Weather Conditions and Ship of the Damned have been made more harsh in the north.
  • Server Grid Editor - Data Driven tools for adding Resource Templates and applying them to islands have been added to the Server Grid Editor for use on unofficial servers. Visit the Git project for more information.
Patch Kits
  • Repair Bonus skills from the Construction & Mercantilism tree now apply to Patch Kit healing
  • The Repair Fiend ability now applies to Patch Kit healing
Ships
  • The Ramming Galley and Majestic Kraken can now be painted
  • Removed blue tint from Majestic Kraken to support pathfinder painting
  • Ships now take less damage from land sources
  • A new War Drum song is available to increase the resistance from land damage
    • Hold Fast, Ye Dogs!
      • Easy: decrease damage from land sources a further 30% for one vessel
      • Normal: decrease damage from land sources a further 30% for all vessels within 300m
      • Hard: decrease damage from land sources a further 30% for all vessels within 300m and apply Repair Speed buff.
  • Bug Fix: Puckles may no longer be placed on ships
Tames and Creatures
  • Sea tames will now follow a ship if they are following one of the pathfinders on the ship
  • Seagulls can now equip hats
Treasure Maps
  • Treasure Map spawns may no longer be blocked with structures
  • Bug Fix: Fixed some occurrences of blank Treasure Maps in Single Player
Misc
  • Blackjacks may now be crafted at the Smithy
  • Upon special request, beans now give a small amount of vitamin B when eaten, recipes in later patches will be coming to incorporate these changes
  • Wall Hooks, Canvases, Preserving Bags, and Mortar and Pestles may now be placed on Wooden Tables
    • possible issue: placing objects on top of one another
  • Bug Fix: Resolved issue where beds couldn't be placed in PvE Lawless servers if a non-allied pathfinder was nearby
  • Bug Fix: Stats are visible on placed structures and weapons
  • Bug Fix: Resolved issue where some variables in Game.ini couldn't be modified in private servers
  • Bug Fix: Beds may now be placed on lawless PvE servers when non-allied pathfinders are nearby
  • Bug Fix: Quality Farmhouses no longer lose stats after restarting in Single Player
  • Bug Fix: Certain blueprints had an incorrect crafting count
  • Bug Fix: Fixed some instances of unintended ladder interactions
  • There is now a max building height - This affects claims, beds, or weapon structures
  • Bug Fix: Geodes can be gathered once again
  • Increased Geode Stack size from 5 to 25
  • Removed Manned Puckles (the other manned structures remain)
  • Ships now pause for a limited amount of time when transitioning between servers to allow the occupants to load in.


Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

]]>
Patch 524.10 - Trade Winds Major Update https://atlas-servers.io/blog/250/patch-52410-trade-winds-major-update/ https://atlas-servers.io/blog/250/patch-52410-trade-winds-major-update/ Thu, 29 Apr 2021 04:12 CEST here.]]> Trade Winds Update Instructions for Private Servers https://atlas-servers.io/blog/249/trade-winds-update-instructions-for-private-servers/ https://atlas-servers.io/blog/249/trade-winds-update-instructions-for-private-servers/ Tue, 27 Apr 2021 02:27 CEST
With the release of the Trade Winds update right around the corner, we have prepared some instructions for those on Private Servers to make sure they are ready to set sail when the patch drops.

For the most part, existing private servers should still work "as-is" once the update occurs. However, existing map images/assets need to be changed from jpg to PNG, either manually or by re-exporting from the SGE.

Below you will find the link to the latest SGE:
https://s3.us-east-1.amazonaws.com/cdn.atlasdedicated.com/ServerGridEditor_04-26-21.zip

If you need further assistance, we will be providing detailed screenshots and step-by-step instructions a little later. Thank you for your patience and we can wait to sail the Trade Winds with you soon!]]>
Trade Winds Update Instructions for Private Servers https://atlas-servers.io/blog/248/trade-winds-update-instructions-for-private-servers/ https://atlas-servers.io/blog/248/trade-winds-update-instructions-for-private-servers/ Tue, 27 Apr 2021 02:27 CEST here.]]> Tradewinds Trailer - Update Coming 4/28 https://atlas-servers.io/blog/247/tradewinds-trailer-update-coming-4-28/ https://atlas-servers.io/blog/247/tradewinds-trailer-update-coming-4-28/ Fri, 23 Apr 2021 05:27 CEST

Ahoy Pathfinders!

Get ready to set sail and begin your adventure anew as big changes are hitting the shores of ATLAS!

On April 28th 7:00 PM PT, we'll be wiping for an exciting fresh start with the new Tradewinds Update!

Let's take a look at a few of the new features on the horizon:
- A whole new map to explore, featuring Tradewinds - special waterway canals to get you traveling around the world faster for some high speed action!
- New Railing Modules - the first line of customizations for the Modular Ships system!
- Platform Saddles - ride in style while laying waste to your enemies

Stay tuned! We still have more updates underway sailing along the Tradewinds!

We'll also be extending our Spring Rate-Up event until then! Go wild and end things with a bang before beginning a new chapter in your journey!

Private Server owners - we will have further information about configurations and recommendations so you can prepare for this update.


]]>