Atlas-Servers.io Blog Feed en https://atlas-servers.io/ Thu, 07 Jul 2022 02:20 CEST Atlas-Servers.io is a Atlas servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 Patch v548.2 - Summer Content Patch https://atlas-servers.io/blog/298/patch-v5482-summer-content-patch/ https://atlas-servers.io/blog/298/patch-v5482-summer-content-patch/ Thu, 07 Jul 2022 02:20 CEST
The summer is here and there’s no better way to enjoy the season than spending your time out on the open seas. We have a couple new items, a new region, and some welcome improvements to the game, especially for our XBox players.

We have an “egg”-cellent new structure that will make breeding new tames even easier. The Tame Hatchery is the perfect spot to store your eggs and give them the care that’s needed.

The swivel gun railing is going to add a new dimension to sea battles. These out-facing guns will make combat more precise and change the battlefield forever.

As always, we have a slew of bug fixes and improvements inching us closer to an ideal gaming experience. We will continue to improve and iterate on player’s feedback and suggestions so check out the changes below.


Released Patch Notes

In addition to the content mentioned below, this update will include the previously mentioned Season 9 patch published last week. You can read more about those changes by clicking this link: https://store.steampowered.com/news/app/834910/view/3301713421437781646

v548.2
Patch to be released 7/6/22 ~7PM PDT

New Content

Tame Hatchery

Egg-laying tames can now be stored at the new Tame Hatchery. Eggs produced by stored tames are sent to the inventory to be fertilized. Fertilized eggs will be incubated and hatched directly into the Tame Hatchery. While food is stored in the inventory, tames will continue to reproduce and generate Nitro Fertilizer, which gives crops a growth boost for a short time.

Tames allowed in the Hatchery:
  • Chicken, Crow, Parrot, Vulture, Seagull, Penguin, Ostrich, Spider, Turtle, Crocodile, Razortooth, Shieldhorn, Crab, and Tortugar
After obtaining the Beastmaster 2 skill, the Tame Hatchery will be buildable at a Smithy:
Crafting Resources
  • 300 Stone
  • 20 Flint
  • 90 Keratinoid
  • 65 Wood
  • 80 Fibers

New Resource type: Toxic Compounds
  • Toxic Flora: Harvested from mushrooms in swamp biomes
  • Venom: Harvested from Snakes and Scorpions
  • Toxic Sludge: Crafted from Nitro Fertilizer
New Ship Railing: Swivel Gun Railing
A new railing that supports two out facing swivel guns has been added. Unlocked from Swivel Gun Skill in the Artillery tree, this railing can be built at the Smithy.
Crafting Resources
  • 550 Wood
  • 225 Thatch
  • 250 Fibers
  • 98 Alloy
  • 180 Stone
New Region: Uncharted Sea

Uncharted Sea has been reintroduced into the world of Atlas. Tropical Islands here have rare resources for pathfinders to plunder as well as more access to industrial and Army of the Damned nodes. Access to this region is located via portals in the South America and Africa Regions. This region is Lawless.

Bug Fixes
  • Fixed instances where shooting a spear gun while riding an underwater tame damaged the tame
  • Fixed instances of players consuming the ship rename token
  • Fixed instances where the ‘collect now’ function only working once on the warehouse
  • Fixed instances where players were not getting Essence of the maw from destroying enemy ships
  • Fixed instances where players could not defecate
  • Fixed instances in which some module ships’ initial module point totals were incorrect
  • Fixed instances in which the tame house was placeable on shipyards
  • Fixed multiple instances of holes in the ocean in various islands
  • Fixed instances where players could not place turtle shells into the advanced shipyard
  • Fixed instances where bed travel and respawning would default to the rookie cove
  • Fixed instances where the game could crash when set to any language other than English
  • Fixed instances where sails would be be misaligned with the ships center
  • Fixed instances where the Tame House could be built on other structures
  • Fixed instances where the 6th shot in the revolver would not deal damage
  • Fixed instances where industrial buffs would give incorrect UI icons
  • Fixed instances of projectiles spawning at incorrect locations when the player is moving
  • Fixed instances where the Cog could not turn correctly
  • Fixed instances where Transient Nodes provided incorrect resources
Misc.
  • Durability for the Industrial Hydra Pistol and Industrial have been increased
  • Large Stone Walls and gates and their Industrial variants are now limited to 30 per company per server
  • Please ensure the 30 you want to keep are the only 30 placed before the patch. Any walls/gates placed over the 30 limit will be destroyed, at random until there are only 30 remaining.
  • Large Stone Walls and their industrial variants will start at a lower health when first built and will need to be repaired to max health
  • Ship Icons on the map will now show life as an HP amount instead of a percentage
  • UI is now more consistent for Industrial stations
  • Return to the overworld tab on the map has been moved to be less obtrusive
  • Added more keys to be bound to defecate
  • Ash wood bundles and unbundles have been added to the workstation
  • Shipyards can no longer be placed unless all ships within the variant can be built
  • Ritual Generator and Ritual Pedestal Health has been increased
Xbox Only
  • Fixed instances where the game would crash if the player switched between tabs in the menu too quickly
  • Adjusted distance islands render to decrease memory usage
  • Fixed instances where changing grids would result in a crash
Known Issues
  • Crash occurs when interacting with the Great Temple’s progression table
  • Crash occurs when interacting with the Industrial Lab’s progression table
  • Static nodes that are located on Island Claim grid islands are claimable and destroyable when a company wipes the island
  • The Hatchery has an issue where the fertilizer barrel can’t be accessed from certain directions
  • Treasure Map Bottles picked up in the PVP realm will sometimes not produce a treasure map
  • The limit on stone walls / gates is currently 30 per variant per company per grid, instead of 30 total per company per grid. This is being adjusted in next hotfix patch.
  • Crew seated on sails will sometimes be seated at a wrong location.

Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
]]>
Patch v544.1 - An Era of Industrial Wonders begins https://atlas-servers.io/blog/297/patch-v5441-an-era-of-industrial-wonders-begins/ https://atlas-servers.io/blog/297/patch-v5441-an-era-of-industrial-wonders-begins/ Thu, 26 May 2022 02:52 CEST
The clouds have dissipated and the seas have calmed so the conditions are finally ideal to get this season started! Along with numerous fixes and additional content mentioned last week, we will also be including the Industrial wonder structures and buildings in this update. Pathfinders have heard rumors of new technologies that will change the shape of Atlas.

These innovations are now available for one and all to discover. Advancements in astronomy, shipbuilding, and various other areas will take Pathfinders to new lands and new heights. Join us on May 25th at 7PM PDT as we wipe the Atlas world and start a new season filled with new adventures and discoveries! As always, we appreciate all the support we’ve received form our amazing community. Until next time, happy sailing!

Released Patch Notes

In addition to the content mentioned below, this update will include the previously mentioned Season 9 patch published last week. You can read more about those changes by clicking this link: https://store.steampowered.com/news/app/834910/view/3301713421437781646

v544.1
Patch to be released 5/25/22 ~7PM PDT

New Content

Industrial Wonder Structures and Buildings

New Monuments and a fantastic new Wonder have arrived on the shores of Atlas.

Tier 2 Monument - Industrial Lab

This monument is built in two stages and they are found in the Industrial Smithy

Stage 1: Industrial Lab Foundation
Resources to build Stage 1
  • 2000 Metal
  • 1800 Brimstone
  • 800 Orichalcum
  • 800 Pure sulfur
  • 500 Crystal
Stage 2: Industrial Lab
Resources to build Stage 2
  • 2000 Wood
  • 2500 Brimstone
  • 2000 Crystal
  • 7500 Orichalcum
  • 5000 Pure Sulfur
  • 5000 Metal
Unlike the Cursed Temple, this Monument offers four externally placeable modular room locations. Players must build and place these modular room locations within shacks that are in range of the monument for them to be useable.

Stations

Industrial Shack

Resources to build Industrial Shack
  • 200 Stone
  • 300 Wood
  • 400 Metal
Industrial Vessel Studies Station

Resources to Build
  • 300 Hide
  • 400 Wood
  • 200 Fibers
Industrial Armory Station

Resources to build
  • 300 Stone
  • 250 Flint
  • 250 Brimstone
  • 400 Wood
  • 600 Metal
Industrial Astronomy Station

Resources to build
  • 200 Stone
  • 400 Wood
  • 100 Orichalcum
Industrial Culinary Station

Resources to build
  • 500 Stone
  • 200 Flint
  • 800 Wood
  • 400 Metal
Industrial Structure Studies Station

Resources to build
  • 300 Stone
  • 250 Flint
  • 125 Hide
  • 400 Wood
  • 450 Orichalcum

Tier 3 Monument- The Observatory

This Monument is built in 6 stages. With the completion of stage 6, the wonder is completed and an intelligence buff is awarded. It is built directly on top of the Tier 2 Monument. Unlike the Great Temple, this Wonder can be obtained by every Pathfinder crew.
All stages of the Observatory are built in the Industrial Structures Studies Station

Stage 1:

Resources to build Stage 1:
  • 50 Cedar Bundles
  • 50 Slate Blocks
  • 1000 Pure Sulfur
  • 1000 Orichalcum
  • 500 Crystal
Stage 2:

Resources to build Stage 2:
  • 50 Fir Bundles
  • 50 Coquina Blocks
  • 1500 Pure Sulfur
  • 1500 Orichalcum
  • 500 Crystal
Stage 3:

Resources to build Stage 3:
  • 50 Oak Bundles
  • 50 Granite Blocks
  • 2000 Pure Sulfur
  • 2000 Orichalcum
  • 500 Crystal
Stage 4:

Resources to build Stage 4:
  • 50 Pine Bundles
  • 50 Limestone Blocks
  • 2500 Pure Sulfur
  • 2500 Orichalcum
  • 1000 Crystal
  • 500 Brimstone
Stage 5:

Resources to build Stage 5:
  • 50 Poplar Bundles
  • 50 Sandstone Blocks
  • 3000 Pure Sulfur
  • 3000 Orichalcum
  • 1250 Crystal
  • 1000 Brimstone
Stage 6:

Resources to build Stage 6:
  • 50 Ironwood Bundles
  • 50 Marble Blocks
  • 3500 Pure Sulfur
  • 3500 Orichalcum
  • 1500 Crystal
  • 1500 Brimstone

Bug Fixes
  • Fixed instances where the workstation had incorrect crafting recipes.
  • Fixed instances where the Spider tame would take fall damage.
  • Fixed instances where the Cog was turning too slowly.
  • Fixed instances where the player would lose controller functionality when returning to main menu on pc.
  • Fixed instances where the fog of war would reset in single player.
  • Fixed instances where server times could be different.
  • Fixed instances where the player would change age when transferring grids.
  • Fixed instances where performance would drop when building the Cursed Temple.
Misc.
  • Timeworn quality has been removed until content and bugs are fixed
  • Removed drop shadow from text on the map.
XBox Only
  • Improved memory performance
  • Improved network connection


Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
]]>
Patch v543.00 - Season 9 Patch and Wipe https://atlas-servers.io/blog/296/patch-v54300-season-9-patch-and-wipe/ https://atlas-servers.io/blog/296/patch-v54300-season-9-patch-and-wipe/ Wed, 18 May 2022 02:16 CEST
The time has come for new adventures to begin again in the world of Atlas. While familiar, the seas have shifted and hold new mysteries and challenges for both new and old pathfinders alike. With the recent discovery of the Golden Age ruins, pathfinders will find themselves tested by new adversaries that will strike down the most experienced of pirates if not careful. Seven of these bosses now roam the lands waiting to unleash their might on any that dare to find them. Are you brave enough to take the challenge?

There is also talk of an new unexplored region, shrouded in mystery, that may bring a new set of trials to pathfinders looking to unlock its secrets. Do not trust your senses in this eerie place for one false move may spell doom for you and your crew.

The map itself has also undergone a few changes to make traversing the world a little easier. As always, with the new content, we are also continuing to fix many of the issues that have been reported by you, the community, and will continue to do so until we get it right. We want to say thank you to all the pathfinders that have provided feedback and suggestions and that continue to support us as we make gradual steps to make Atlas the best gameplay experience possible.

With that said, the servers will go down May 18th at 7PM PDT and will undergo a few hours of maintenance. Barring any issues, we expect the servers to return and season nine to start around May 18th 10PM PDT. We wish all the best luck in your new adventures and, of course, happy sailing!


Released Patch Notes
v543.00
Patch to be released 5/17/22 ~7PM PDT

New Content
New Mini-Bosses of the Golden Age Ruins
Seven new Mini-Bosses have been added. Each Golden Age Ruin island will now have its own boss to find and fight.

Ancient Fire Elemental

The first fire elemental ever to be created. An unknown, wicked deity possessed inflamed, volcanic rocks. It is rumored that all other fire elementals derive from this one.
Found on the Golden Age Ruin island in A7

Elder Rock Elemental

A Giant Rock Elemental that has seen the tides of the Atlas shift many times. He has finally arisen from the sulfurous land to destroy pathfinders who trespass on his grounds.
Found on the Golden Age Ruin island in F4

Kekada

A Deep Sea crab that invaded the surface long ago. Its docile nature was corrupted by the power stone contained on the island it is found on. Kekada now brutally crushes anything it can fit in its massive claws.
Found on the Golden Age Ruin island in L7

Buwaya

A cursed Crocodile that is only told about in myths originating from the Philippines. Legend says, those who fall victim to this monster are taken to the world of the spirits.
Found on the Golden Age Ruin island in G8

Eber

The Boar God. Even creatures have deities, and this one smells awful according to Pathfinders who have encountered it. They say it is a big, feral boar with rotting flesh and piercing eyes that roams the forest.
Found on the Golden Age Ruin island in L3

Crystal Scorpion

Legend of a mysterious scorpion that appears only in darkness that is drawn to dark energies.
Found on the Golden Age Ruin island in M13

The Sentinel

A cyclops creature tasked with protecting crystal entities. Corrupted by tainted crystals, this creature's appearance has taken on the visage of the very crystals he guards.
Found in the Golden Age Ruin island in E1

Maw Waters
A new region has been discovered! A brave, possibly foolish, Pathfinder followed the Ships of the Damned across the waters of Atlas. He returned with tales of a land shrouded in darkness and unnaturally thick fog, with creatures that seem to vanish or appear out of thin air, and eerie green fires. As proof of his findings he brought back a strange crystalline substance, soft to the touch yet somehow solid. His final notes state that any Pathfinder who ventures to these lands should not trust their eyes, as empty stretches of land may have hidden dangers.

New Items

Lantern of the Maw

A special lantern that automatically appears on ships when they enter the Maw Waters region. Interact with the steering wheel to access the lanterns inventory, see current Essence value, and craft Solidified Essence. Fully fill your lantern to leave the Maw Waters region.

How to gather Essence of the Maw and fill your Lantern
There are several activities that will grant your lantern Essence of the Maw. With the exception of the Relic of the Maw all Essence is gathered on the ship the player enters on.

Active Accumulation
  • Destroy Ships of the Damned - Each ship destroyed will grant 10 Essence
  • Destroy other players ships - Each ship destroyed will grant 25 Essence
  • Obtain a Relic of the Maw - The Relic of the Maw is found in Flotsom and when consumed on a ship instantly fills that ship's lantern to full. Grants 100 Essence
Passive Accumulation
  • Travel 500 meters, either by sailing, swimming, or walking. Rewards 2-3 Essence.
  • Survive in the Maw - For every 5 minutes spent inside the Maw Waters 3 Essence is rewarded.
Essence of the Maw
A viscous smoke that can be collected within a special lantern. This item is only acquired in the Maw Waters region, and can not be used outside of the Maw Waters.

Solidified Essence
A semi-soft semi-solid crystal that glows a dim blueish green hue.

Relic of the Maw
An ancient Golden Age Relic, found only in the Maw Waters. Using this Relic will instantly grant 100 Essence of the Maw.


Reworked Map
The World of Atlas has shifted again, new lands have emerged and the known world has been disfigured. Maps all around the Atlas will need to be redrawn with these newly discovered regions.

Bug Fixes
  • Fixed instances where babies born in the tame house did not require imprinting.
  • Fixed instances where the forge would prioritize burning thatch before wood.
  • Fixed instances where controller disconnect can cause a crash.
  • Fixed instances where Shipyard scaffolding clipped through the front of the Pegasus.
  • Fixed instances where tame house debris would have incorrect textures.
  • Fixed instances where perpetual portals had invisible collisions.
  • Fixed instances where invisible collisions existed around damaged portal entrances.
  • Fixed instances where health was not displayed correctly for the Cursed Temple.
  • Fixed instances where the Harrier had an incorrect description.
  • Fixed several issues with the Giant Turtle tame.
  • Fixed instances where the Industrial Smithy had an incorrect description.
  • Fixed instances where the height and interact volume of the tame house was to high.
  • Fixed instances where the error messaging when joining an online session was incorrect.
  • Fixed instances where there was a lack of UI feedback for the Great Temple progression.
  • Fixed instances where the Pegasus had an incorrect description.
  • Fixed instances where unanchored ship limit increased when demolishing a ship before it is released.
  • Fixed instances where orichalcumized walls had incorrect LOD settings.
  • Fixed instances where Industrial statue framework being mislabeled as burial mound framework.
  • Fixed instances where Industrial statue framework returned a burial mound framework when picked up.
  • Fixed instances where the Industrial statue would float in the air when completed.
  • Fixed instances where there was a storage limitation of the Great Temple progression table.
  • Fixed instances of baby male tames being able to mate while in the tame house.
  • Fixed instances where food added to the tame house does not increase spoil time.
  • Fixed instances where medium weight sails are over-performing.
  • Fixed instances where medium and small weight sails would not take damage.
  • Fixed instances where transient node harvesting structures would collect resources from different factions.
  • Fixed instances where a baby tame would spawn under the ground causing its death.
  • Fixed instances where the workstation had incorrect crafting recipes.
Misc.
  • Timeworn quality has been removed until content and bugs are fixed
  • Giant Turtles no longer spawn underwater
  • Chromatic Aberration has been removed from underwater post processing
  • Increase cost of the tame house
  • No longer rounding on ship sail unit values.
  • Players can no longer store temporary tames in the Pegasus.
  • Industrial Rifle has been adjusted. Bleed removed, increased damage from 160 to 200 per shot, increased durability loss from 4 to 8 per shot.
  • Industrial Revolver has been adjusted. Bleed removed, increased damage from 50 to 100 per shot, increased durability loss from 1.5 to 3 per shot.
  • Tames will be ejected from the Tame House when the Tame House is destroyed instead of killed.
  • The time it takes a modular ship to sink after it starts leaking has been increased.
  • The resource costs for crafting patch kits and armor patch kits has been reduced by 50%.
  • Modular ships have had their base weights adjusted.
  • Server restarts have been set to automatically happen at 10:30 PST daily, including weekends.
  • Scuttle and Unclaim options for ships have been changed to be locked behind company rank, similar to how structure access is. Interact with the steering wheel to set the minimum rank that can scuttle or unclaim.
Xbox Only
  • Improved memory performance
  • Improved network connection
Industrial Wonder Content
Due to the feedback we received surrounding the Industrial Wonder, we have decided to cut it from this patch so that we have adequate time to redesign and adjust.

Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
]]>
Pre-Wipe Teaser https://atlas-servers.io/blog/295/pre-wipe-teaser/ https://atlas-servers.io/blog/295/pre-wipe-teaser/ Sat, 07 May 2022 01:59 CEST
As we draw closer to a new patch and a new season, we know the excitement and anticipation is brewing for what's to come in only a couple weeks time. With each season, the opportunity to start fresh and take on new challenges on the open seas is something we celebrate. In the meantime, we have a few fun things planned to give you a small look at what's in store. See if you can guess what new adversaries are coming to Atlas!


This fearsome creature may not be grumpy, but it definitely doesn't like pathfinders messing around where they're not supposed to be. One second, you and your crew may be scuttling along the shore, but the moment you may find yourself in a pinch, it's curtains for you and your adventure.


Careful where you swim since you never know what's under the waves and waiting to roll up on you in a flash. While a new set of shoes might sound nice, they won't help you out run this scaly stalker of the sea . You might as well save your tears, because if this predator finds you, there's no mercy for you.


It'll be hard to find another creature as a more solid challenge than this one. Its strength and size will definitely bring any inexperienced crew back down to earth. Those looking to climb this mountainous challenge will have to avoid crumbling under the pressure and deftly slide through the battle unscathed.

Again, we have the Kraken Bowl grids open on both PvE and PvP servers where players can take part in the festivities before the wipe on May 18th. Need a dance partner? Check out the community discord and get yourself a few battle buddies for the trip. We appreciate all the support. Happy sailing!

Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
]]>
Industrial Season Wipe Announcement https://atlas-servers.io/blog/294/industrial-season-wipe-announcement/ https://atlas-servers.io/blog/294/industrial-season-wipe-announcement/ Wed, 27 Apr 2022 22:54 CEST
As mentioned previously, the winds of change are blowing! Soon, Atlas will enter a new era of exploration and adventure! New technologies and new inventions will bring new avenues for exciting and thrilling campaigns. We can’t wait to show you what we have in store for the next season! We’ll be providing more and more information as we get closer to the update.



As a teaser, we have a glimpse of some strange new phenomenon coming to Atlas next patch. What could it be? You’ll have to find out for yourself next season!

As we usher in a new age for Atlas, we will say goodbye to the previous season with fond memories. We hope you enjoyed it and look forward to what’s to come! The final day of the season will be May 18th when we will be wiping all servers for a fresh start. We hope you’ll continue the journey with us as we prepare to exit early access later this year. Thanks for your support, take care, and happy sailing!

The Kraken Bowl

The Kraken Bowl will have a dedicated grid this season! To reach the Kraken Bowl, sail out from Tortuga in any direction across the grid line. Both PvE and PvP pathfinders will get to take part in the festivities. Grab your crew and send this season off with a bang! The grid will be accessible May 4th-May 18th.

Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
]]>
Patch v541.07 - Industrial Exploration Patch https://atlas-servers.io/blog/293/patch-v54107-industrial-exploration-patch/ https://atlas-servers.io/blog/293/patch-v54107-industrial-exploration-patch/ Thu, 14 Apr 2022 02:30 CEST
In this patch, we are preparing for a new era in Atlas. The winds of progress are coming to the world, bringing new structures and adventures for all pathfinders, new and old. Large plumes of smoke can be seen on the horizon, signaling the “revolution” to come.

First off, we have the much anticipated tame house being introduced in this patch. Breeders rejoice, these tame houses will make a great shelter for all your fauna friends, while significantly speeding up the breeding process.

In preparation for the new season and Wonder coming soon, the fires of the industrial forge have been stoked to produce new resources and structures for Atlas. With these metallurgical advances, the landscape of Atlas will never be the same.

Discover the origins of these new technological feats in two new regions of the Atlas map. Along with the new discoveries, these areas hold new mysteries and challenges that will test even the most seasoned pathfinder.

Lastly, as always, we are dedicated to bettering the gameplay experience with every patch. This patch has a slew of bug fixes and improvements for the game, many suggested and reported by the community. We appreciate all the support and will continue to keep the community first as we move forward to final release. Happy sailing!


Released Patch Notes
v541.07
Patch to be released 4/13/22 ~7PM PDT

New Content
Tame House

Tames are getting a new place to call home! Players that tend to a lot of tames will now have a centralized structure to house and breed tames at, as well as harvest fertilizer from. It will allow players to store up to 20 quadrupedal tames of many types:
Bears, Cats, Cattle, Crocodiles, Elephants, Giraffes, Horses, Lions, Monkeys, Pigs, Rabbits, Rhinos, Shield Horns, Sheep, Tigers, and Tortugar.
After obtaining the Beastmaster 2 skill, the Tame House will be buildable at a Smithy:
Resources
125 Stone
5 Flint
65 Hide
20 Wood
40 Fibers
20 Metal
Industrial Wonder Content

With Industrial Expansion on the horizon, so comes its innovation to the Atlas. Generators to augments resources and Statues to ring in the advancement are arriving to Atlas
Industrial Generator and New Wall Variants
Industrial Generator
A new experimental generator is available to build. It burns the pure sulfur, orichalcum and brimstone you’ve been harvesting and changes the Resources around the immediate area.
It can be crafted in the Industrial Smithy
This generator introduces Sulfurized Stone and Orichalcumized Stone into the game to use in creating new walls.
Large Stone Wall Variants
With all the newly augmented resources from the industrial generator, there are old recipes that can be modified to be potentially better than ever.
Specifically, Large Stone walls and Gates with orichalcumized or sulfurized stone finishes. Their respective properties activate when Brimstone is burned in the area.
Orichalcumized Walls and Gates will provide increased impact damage protection while Sulfurized Walls and Gates will provide increased Explosive damage protection.
Tier 1 Industrial Monuments: Statues of Industry
Industrial Explorer Statue
This specific statue commemorates the pathfinders that explored unknown waters and lands first
Its image motivates you and the crew to work more efficiently on ships
Industrial Privateer Statue
A statue commemorating the privateers that paved the way for industrial improvement.
Its image inspires one to collect more xp and resources.
List of New Craftables:
  • Industrial Generator
    • Unlocked in the Metallurgy skill
    • Crafted in the Industrial Smithy
      • Resources
        • 100 Brimstone
        • 175 Orichalcum
        • 150 Pure Sulfur
        • 300 Stone
      • Rituals Available
        • Burn Pure Sulfur
          • Makes rock harvesting nodes drop only sulfurized rock for a short period of time
          • Cost
            • 150 charges
            • 100 Pure Sulfur
        • Burn Orichalcum
          • Makes rock harvesting nodes drop only orichalcumized rock for a short period of time
          • Cost
            • 150 Charges
            • 100 Orichalcum
        • Burn Brimstone
          • Activates buffs on the Orichalcumized & Sulfurized Wall and Gate Variants for a short amount of time
          • Cost
            • 200 Charges
            • 150 Brimstone
  • Orichalcumized Large Stone Wall
    • Unlocked in the Esotery of Building Skill
    • Crafted in the Industrial Smithy
      • Resources
        • 240 Alloy
        • 94 Fibers
        • 1176 Orichalcumized Rock
        • 420 Thatch
        • 588 Wood
  • Orichalcumized Large Stone Gate
    • Unlocked in the Esotery of Building Skill
    • Crafted in the Industrial Smithy
      • Resources
        • 184 Alloy
        • 314 Fibers
        • 840 Orichalcumized Rock
        • 315 Thatch
        • 420 Wood
  • Sulfurized Large Stone Wall
    • Unlocked in the Esotery of Building Skill
    • Crafted in the Industrial Smithy
      • Resources
        • 240 Alloy
        • 394 Fibers
        • 1176 Sulfurized Rock
        • 420 Thatch
        • 588 Wood
  • Sulfurized Large Stone Gate
    • Unlocked in the Esotery of Building Skill
    • Crafted in the Industrial Smithy
      • Resources
        • 184 Alloy
        • 314 Fibers
        • 840 Sulfurized Rock
        • 315 Thatch
        • 420 Wood
  • Industrial Statue Base
    • Unlocked in the Metallurgy skill
    • Crafted in the Industrial Smithy
      • Resources
        • 20 Brimstone
        • 40 Orichalcum
        • 60 Puresulfur
  • Industrial Statue FrameWork
    • Unlocked in the Metallurgy Skill
    • Crafted in the Industrial Smithy
      • Resources
        • 200 Orichalcum
        • 200 Pure Sulfur
        • 500 Stone
        • 800 Wood
  • Industrial Explorer Statue
    • Unlocked in the Metallurgy Skill
    • Crafted in the industrial smithy
      • Resources
        • 200 Brimstone
        • 400 Orichalcum
        • 400 Pure Sulfur
        • 2500 Stone
        • 500 Wood
  • Industrial Privateer Statue
    • Unlocked in the Metallurgy Skill
    • Crafted in the industrial smithy
      • Resources
        • 200 Brimstone
        • 400 Orichalcum
        • 400 Pure Sulfur
        • 2500 Stone
        • 500 Wood
New Regions Added
There are new areas to explore in The Atlas: Trackless Waters and Unknown Depths. Like Uncharted Waters, It seems as if Industrial Machinery was left behind in these areas by pathfinders long ago.
Trackless Waters

  • A hot stretch of Islands found off the west coast of South America. There are portals available in the South America Region to reach here
Unknown Depths

  • A hidden, tundra area that could not be traveled to via normal means. This region can oddly be reached via portals found in Africa and Antarctica.
Bug Fixes
  • Industrial Hydra and Industrial Rifle are now affected by the Lucky Loader Feat
  • Fixed instances of farming structures not having areas of influence
  • Fixed instances of Cursed Armor needing multiple types of Bone Chips
  • Fixed instances of Transient nodes not moving weekly
  • Fixed instances of snapping pillars working incorrectly
  • Fixed instances of NPC Crew’s stats not updating correctly
  • Fixed instances of players losing functionality when standing on a ship while it is released
  • Fixed instances of Broadsider losing cannon functionality on logout
  • Fixed instances of wood not being able to be re-bundled
  • Fixed instances of rowing module displaying incorrect point value
  • Fixed instances of misspelling in the Carrack’s description
  • Fixed instances where the Fog of War in singleplayer wasn’t working correctly
  • Fixed instances where blueprint gunports were not doing more damage than common
  • Fixed instances where the Pegasus would sprout tentacles
  • Fixed an issue with whistling at the Turtle Ship’s emergency ladder
  • Fixed instances where the wood catwalk was not buildable
  • Fixed an issue when placing mythos in the progress table
  • Fixed the map zoom indicator in some regions
  • Fixed instances where players would contact invisible geometry inside of portals
  • Fixed various typos
  • Replaced placeholder art for tame cargo railing
  • Removed extra emergency ladder on Turtle Ship
  • Fixed instances of negative storage space in some structures
  • Fixed instances where the Sarcophagus was unable to be built
  • Fixed essence of power locations
  • Fixed visual issue of overlapping holiday vendors on freeports
Xbox Only
  • Improved memory loading / unloading
    • Additional improvements coming in the next patch
Misc
  • Single Player character deletion is working correctly
  • Multiple UI Fixes
  • Deleted Duplicate entries in skills
  • Removed the Industrial Smithy from Sulfur Pits
  • The Compass’ Glowing Essences have been modified to be more in line with the icon
  • Commodity Vendor has been added to Tortuga
  • Reverted Blueprint colors to original values, with slight adjustments for ease of reading certain colors
  • Bola is now stackable, up to 15 per stack
  • After reaching rejuvenation 3, characters will no longer age past 20 years old
  • Fixed the Descriptions of multiple items
  • The Pegasus can now turn while stationary and in reverse
Known Issues
  • Stone cannot be re-bundled
  • Breaking down bundles produces a different type of resource
  • Some error messages are not appearing
  • Industrial Statue Framework shows up as Burial Mound Framework
  • Foundation and Framework have no time limit on when it can be picked up.
  • Orichalcumized and Sulfurized Large Stone Gateways are not affected by the ‘Burn Brimstone’ ritual
  • Large Weight sails still require tuning
  • Pegasus has turning issues



Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)



Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
]]>
Patch v538.6 - Pegasus Patch https://atlas-servers.io/blog/292/patch-v5386-pegasus-patch/ https://atlas-servers.io/blog/292/patch-v5386-pegasus-patch/ Thu, 10 Mar 2022 02:32 CET
Last week, we unveiled our roadmap for the coming year in a short video briefly detailing our goals and what's in store for Atlas. Today, we are sailing forward with new content and some much needed maintenance as we look to prepare for our exit of early access later this year. Included in this patch is a new ship, UI improvements, a map adjustment, new content, and of course, major fixes to improve the gameplay experience.

Need to transport your menagerie to a new location? Look no further than our latest vessel to join the fleet, the Pegasus. The Pegasus allows for Pathfinders to move their tames from island to island with ease. Carrying up to 30 tames, this ship can be constructed at the advanced shipyard and is a valuable addition to any crew.

In response to player feedback, we've made a few UI adjustments to clarify the journey out on the open sea. We've added indicators on modular ships to help players identify the condition of each section as well as if there are any leaks. We've also reworked the overworld map, eliminating dropdowns and making navigating the map a little easier.

We're also bringing in the new Industrial path for Wonders. With the new path, players will have new nodes to discover, new resources, new structures for harvesting, and even new weaponry for to craft - with even more content to come in future patches.

Lastly, we are continuing to make improvements based on the wonderful feedback from our community. This patch we are making significant changes for not only the PC players, but are starting to address XBox-specific issues as well. We are not done yet, and are grateful for your patience and cooperation as we continue to improve the game.

As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.


Servers will be going down on 3/10 at around 7:00 PM Pacific Time.

Released Patch Notes

v538.6
New Content:
New Modular Ship

The Pegasus
This is a new modular ship focused on transporting players’ tames.

It is a 5 length ship built in the Advanced Shipyard once players have found blueprints for it. Blueprints can be found in shipwrecks.

Unlocked in the Advanced Shipwright Skill

It comes with 6 tame railings that can store 5 tames each (30 Total).

Resources for a base version:
  • Wood - 2500
  • Thatch - 2000
  • Fibers - 2000
  • Metal - 20


New Modular Ship UI
We’ve added a popularly voted on request to the game in the form of additional UI for captains to know where leaks and damage is on their modular ships.
There are 3 stages for durability:
  • Green - Durability is good
  • Yellow - Durability is moderate
  • Red - Durability is poor
If the portion of the ship is flashing, it means this area has a leak.
We will look to make this UI element colorblind friendly in the future.

Map Menu UI Visual Revamp
The Atlas tab map UI has been revamped visually for an easier navigation of the regions. Instead of having dropdown tabs of the regions on the left, all regions available will be shown on one Overworld map. Players will be able to click and see all regions available on the overworld map. To get to the Overworld map click on the icon of the globe in the top left of your map screen.

The region the player is currently in on the Overworld map is highlighted in green.

Open Water Servers
There is a new way to traverse through the atlas’ regions besides portals. There are now intermediate open water servers that connect regions to one another. There are no islands to be found here, just open seas and the treasure and dangers that come along with it.

They are known as open waters and there are four of them within the world. They are connected through all sides of the Central Waters region. Depending on which cardinal direction the player goes through determines which region they travel to.
  • Northern Sea - North Pole, Eastern Waters, Central Waters, Western Waters
  • Eastern Sea - North Pole, Eastern Waters, Africa, Central Waters
  • Southern Sea - Central Waters, Africa, Antarctica, South America
  • Western Sea - North Pole, Central Waters, South America, Western Waters
Industrial Wonder Content
The industrial path of Wonders is slowly making its way into the Atlas. Transient and Static nodes for this path can be found and harvested exclusively within the Uncharted Sea region.

Industrial Wonder: Power Nodes
Transient Node - Geothermal Vents
This transient node is similar to the Army of the Damned ones in that they have a time limit of one week before they deplete, despawn, and respawn at a different location, but they spawn more inland.

Players will need to craft the new Ore Miner structure in order to harvest the resource of these nodes.
These transient nodes produce a new resource type of coal: Brimstone

Static Nodes
There are two variants of Industrial static nodes - Lava vents and Sulfur pits. There is no need to create a harvesting structure for either as Pathfinders who’ve traveled here have built them already, but they seem to have perished.
  • Lava Vents produce a new metal: Orichalcum.
  • Sulfur Pits produce a new type of coal: Pure Sulfur
Both of these resources are needed to craft new Industrial structures and gear now and in the future.
Lava static nodes allow players to build the Industrial Smithy.
Sulfur pit static nodes will get new crafting recipes in the future!

New Craftables
  • Ore Miner - harvests the resources of the industrial transient node only.
    • Unlocked in the Metallurgy skill.
    • Crafted in the smithy
    • Resources
      • Wood - 125
      • Thatch - 400
      • Fibers - 320
      • Metal - 360
      • Hide - 100
      • Stone - 1200
  • Industrial Smithy - The structure allows players to build Industrial Wonder specific content.
    • Unlocked in the Metallurgy Skill.
    • Crafted in the Lava Static nodes
    • Resources
      • Orichalcum - 100
      • Pure Sulfur - 60
      • Wood - 50
      • Brimstone - 50
  • Industrial Rifle - A rifle variant unique to this path that deals bleed additional damage
    • Unlocked in the Secrets of Rifle skill
    • Crafted in the Industrial Smithy
    • Resources
      • Ingot - 65
      • Orichalcum - 85
      • Pure Sulfur - 32
      • Flint - 30
      • Oil - 20
  • Industrialized Hydra Pistol - A pistol variant unique to this path that deals additional bleed damage
    • Unlocked in the Revolvers skill.
    • Crafted in the Industrial Smithy
    • Resources
      • Ingot - 35
      • Orichalcum - 45
      • Pure Sulfur - 20
      • Flint - 24
      • Oil - 12
  • Sulfurous Minni - A new ammo type that is fired out of the industrial rifle and pistol.
    • Unlocked in the Secrets of Rifle skill
    • Crafted in the Industrial Smithy
    • Resources
      • Orichalcum - 2
      • Gunpowder - 2
      • Pure Sulfur - 3
      • Brimstone - 1
Freeport
Tortuga Freeport islands has been updated with new visuals.

New Holiday Content
St. Patties Day Holiday
  • Pot of Gold has been added to the holiday vendor in freeports.
  • Green Ale has been added to the holiday vendor in freeports.
New Skill
Pirates Resilience
  • Pirates Resilience will be a passive buff gained when any pathfinder achieves the ‘Veteran Explorer’ quest. This buff will cause all incoming torpor damage to be reduced by 50%.

Bug Fixes
  • Fixed instances where Vendor NPCs’ purchasable item highlights worked incorrectly
  • Fixed instances where the monumental studies structure was missing collision
  • Fixed instances where the market trade system is not locating the correct trade connections
  • Fixed instances of Circular Slice not functioning with a shield equipped
  • Fixed instances where available spawn servers would not reflect the player’s current server
  • Fixed instances where the weight stat on the Turtle Ship would revert to the default value after logging off
  • Fixed instances where claim points were inaccurate
  • Fixed instances where Sea Fort towers and walls could be demolished
  • Fixed instances where sail snap points would change when a ship was released
  • Fixed instances where a duplicate sub was created when the dingy dock was full
  • Fixed instances where small sails could be placed very close to each other
  • Fixed instances where holiday structures could be placed in freeports
  • Fixed instances where the unnatural fog was not functioning
  • Fixed instances of misspelled text on Burial Mound Framework
  • Fixed instances where ship auto-pilot does not function properly
  • Fixed instances where Ships of the Damned followed the player across grids
  • Fixed instances where there was an overlapping gun port on the Turtle Ship
  • Fixed instances where the default sail on a Cog spawned at incorrect location
  • Fixed instances where the Sextant minimap would crash the client in Blackwood
  • Fixed instances where modular ships could have more sails then intended
  • Fixed instances where modular ships could exceed their intended max speed
  • Fixed instances where UI text would overlap
  • Fixed instances where PVE claim tower decay would affect surrounding structures even if it wasn’t fully built
  • Fixed instances of islands having visual inconsistencies
  • Fixed instances where discovery zones of power stones were in Rookie cove grids
  • Fixed instances of multiple forms of torpor resistance to be in-line with the description
  • Fixed instances of The Great Temple structures having incorrect health values
  • Fixed instances of UI errors
  • Fixed instances of incorrect creature spawns
Misc
  • Settlement Claim Flag UI has been edited to be more clear
  • Respawn menu UI has been edited to be more consistent
  • Crocodile’s floating position has been raised
  • Portal Art has been changed
  • Valentines’ Day and Lunar New Year items have been removed from the Holiday Vendor
  • Shield Bash and Sword Attack no longer share a cooldown
  • Large Stone Wall health has been increased to 100,000
  • Large Stone Foundation has been increased to 120,000
  • Meat has been added to the list of resources players can add to the crew silo
  • Stage progression required resources for the Great Temple has been modified to only use blocks / bundles instead of large quantities of base resources
  • Progression Table is now limited to owning company
  • Progression Table can no longer be destroyed
  • Colors for the quality of items has been shifted to be more readable
  • Modular ships sinking time has been slowed by 50%
  • Mortar and Harrier ships can now only fire if they are going under 5 knots
  • Modular ship speeds have been adjusted to be more inline with the legacy ships
  • Industrial Sea Fort buff tower has had its descriptive name changed from Industrial Generator to Industrial Tower
  • LODs have been adjusted, updated, or created for several assets
Xbox Specific
  • Fixed instances of memory leaks
  • Fixed instances of textures loading and unload incorrectly
  • Fixed instances where level of detail was not being changed correctly
  • This is a work in progress. Additional fixes and optimization coming in future patches.
Known Issues
  • Xbox Series S still has some crashes when loading large numbers of structures
  • Industrial Hydra and Industrial Rifle are not affected by the ‘Lucky Loader’ Feat
  • Portal art for returning to Rookie Cove still shows the “Atlantean Ring”
  • Portal art does not fade into the sky correctly
  • Offloading tames faces them all in the same direction
  • Lava vent node will not damage players that walk into the lava
  • Pegasus has incorrect icon

Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame]]>
Atlas 2022 Roadmap Video https://atlas-servers.io/blog/291/atlas-2022-roadmap-video/ https://atlas-servers.io/blog/291/atlas-2022-roadmap-video/ Sat, 05 Mar 2022 03:58 CET
As we sail deeper into 2022, we are continuing our initiative of higher transparency with our amazing community. Today, as part of these efforts, we are providing a short video detailing our roadmap for the coming year. In the video, we lay out our plans for new content, new player experiences, and pending move out of early access!

First, let’s take a quick look back and some of the progress made in 2021 and how these changes impacted the game
  • Ship Building
    • We introduced the modular ship system and several role-specific ships for players to customize their fleet
  • PvP
    • We’ve added the Wonders system to create new endgame content and fun interactions for the player base
  • Travel
    • Tradewinds and portals were brought in to make the difficult voyages on the sea a little easier
  • PVE
    • We’ve included new structures and tames to provide more content outside of battle
      • Seahorses and dolphins are now tameable
      • New buildings (such as the quarry and advanced shipyards) to help pathfinders complete the fleet of their dreams
  • Map
    • We reworked the map to create more themed regions for players to explore
      • Rookie Cove
      • Central Waters
      • Various real world inspired locations
        • Such as the Mediterranean, Arctic, and South American regions
In the video we acknowledge areas of improvement and preview what’s to come
  • Ships
    • Creating a building experience similar to the legacy ships
    • Increasing the diversity and ability of ships
    • Upcoming “ship in a bottle” system
  • PVP balancing,
    • Structures for building harbor defenses
    • Structures that prevent others from building in your territory
  • Tame adjustments
    • New ship for tame hauling
    • Tame houses geared towards completing tame bloodlines
    • More water tames
  • New interactions and mechanics
    • Visiting NPC vendors
    • Laying temporary Tradewinds
  • Increased our communication with the community via our official Discord
  • Expanding the world with new additional islands, regions, and adversaries
  • … and so much more! This isn’t a complete or final list, but only a preview of the direction we are taking!


Please take some time to check out the video and let us know what you think. Until next time, as always, happy sailing!

]]>
Patch v537.5 - Lunar New Year Maintenance Patch https://atlas-servers.io/blog/290/patch-v5375-lunar-new-year-maintenance-patch/ https://atlas-servers.io/blog/290/patch-v5375-lunar-new-year-maintenance-patch/ Thu, 03 Feb 2022 01:52 CET
As we continue to sail forward into 2022, we are doubling down our efforts to not only provide new, exciting experiences for the Atlas community but also, reevaluating and refining the current game to improve the gameplay experience.

In this patch, we’re adding new regions, each with their own secrets, for players to explore and discover. We’re also getting festive with a few new cosmetics to help you and your crew celebrate the upcoming. Celebrate the year of the tiger or cuddle up with a bear-y good friend as you travel the world of Atlas.

Finally, we’ve invested a lot of time into addressing the gameplay issues voiced by you, the community. This update is the continuation of that initiative, bringing tons of much needed bug fixes to shore. In addition, we are unveiling our new public issue tracker where pathfinders can track the progress of bugs that have been brought to our attention via Discord or other forums. We hope that this transparency reiterates our commitment to putting the voices of our players at the forefront of our decisions regarding the future of Atlas. The link can be found here[trello.com].


While not complete, we are grateful for all the feedback we’ve received from the community and ask for your continued assistance in making Atlas the best it can be. As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Servers will be going down tonight, 2/2 at around 7:00 PM Pacific Time.

Released Patch Notes

v537.5
New Content:
New Regions have been added.
Eastern Waters
Located to the East of Central Waters, and are full of claimable islands. Portals to enter the Eastern Waters are located J2 and I1.

Western Waters
Located to the West of Central Waters, and are full of claimable islands. Portals to enter the Western Waters are located in G1 and F4.

Uncharted Sea
A new sea has been discovered, what mysteries will be uncovered while exploring these waters? There is a storm brewing on the horizon which might make it difficult to live in this region at some point in the future. This region is lawless. Portals to enter the Uncharted Sea are located in E11 and I11.

Workstation
The Workstation is a new crafting facility that allows players to change 10,000 of a resource into a block or bundle of that resource. You can also turn a block or bundle back into a stack of 10,000 resources.
Resources included:
  • Flint
  • Stone
    • Coquina
    • Granite
    • Limestone
    • Marble
    • Sandstone
    • Slate
  • Woods
    • Cedar
    • Cursed Wood
    • Fir
    • Ironwood
    • Oak
    • Pine
    • Poplar
New Holiday Items have been added. These items are available from NPC vendors in freeports.
Lunar New Year

  • Stone Tiger Statue
  • Jade Tiger Statue
  • Gold Tiger Statue
  • Paper Lantern
Valentine’s Day

  • Black Giant Teddy Bear
  • Pink Giant Teddy Bear
  • Red Giant Teddy Bear
Bug Fixes:
  • Fixed instances where roof tiles would snap to floating points above ceiling structures
  • Fixed instances where the transient tracker did not point at the correct location and updated the item description
  • Fixed instances where Cursed Armor would not appear correctly on some female characters
  • Fixed instances where General Tile Module were no longer useable
  • Fixed instances where Army of the Damned Smithy would delete items
  • Fixed instances where items were loss when demolishing a container structure
  • Fixed instances of client crash when crew members are created while game language is set to Turkish
  • Fixed instances where mounted NPC crew were not taking damage
  • Fixed instances where grave digger stopped collecting
  • Fixed instances where submarine causes a crash
  • Fixed instances where Army of the Damned would not wake up after being knocked out
  • Fixed instances where island selector was not working in freeports
  • Fixed instances where items were being deleted from the Ritual Pedestal after a server restart
  • Fixed instances where placing a Ritual Pedestal would cause a crash in singleplayer
  • Fixed instances where Ritual Pedestals would crash the server
  • Fixed instances where placing a Ritual Pedestal would decay the structures around it
  • Fixed instances where killing an unconscious crew would result in them standing up
  • Fixed instances where player was being warped out of the B6 powerstone cave
  • Fixed instances of a duplicate Army of the Damned Smithy in the Altar of the Damned craftables
  • Fixed instances where items were being deleted from the Altar of the Damned after a server restart
  • Fixed instances where items were being deleted from the Cursed Temple after a server restart
  • Fixed instances where firing at some angles caused crew members to dismount cannons on the turtle ship
  • Fixed instances where item caches from demolished structures only contained 1 max player stack
  • Fixed instances of bottles not containing treasure maps in polar regions
  • Fixed instances where the incorrect message was displayed when attempting to claim an island that exceeded the available claim points
  • Fixed instances where the monument studies structure had no collision
  • Fixed instances where islands in G10 and C10 would have incorrect biomes
  • Fixed instances where transient nodes could spawn on an island that does not allow building
  • Fixed instances where the description of the frameworks for the Cursed Totem and Burial Mound did not accurately show construction time
  • Fixed instances of data deletion while grid traveling in PVE
  • Fixed instances of the market system behaving incorrectly
  • Fixed instances where warehouses would duplicate resources on server restart
  • Fixed instances where cursed temples could be built on ships
  • Fixed instances where the Monumental Studies Modular Room did not allow players to craft anything
  • Fixed instances where cursed armor was not showing up on female character models
  • Fixed instances where junk sails would stop functioning after gridding
Misc:
  • Potatoes and Limes can now be stored in the crew silo
  • Loom inventory max items increased from 60 to 150
  • Spider base and scaling stats have been increased
  • Displayed name length is set to 13 characters
  • The player is able to replace existing sails without having to demolish them first on legacy ships
  • Level up text last for 30 seconds before fading
  • Lowered the number of wild creature spawns by 25%
  • Resources required to progress through the stages of the Great Temple have been adjusted
  • Underwater Black rocks can now be built on
  • The effectiveness of sails on multiple modular ships have been adjusted
  • Weight sails are now more effective on the turtle and tramp freighter ships
  • Loot from the kraken has been slightly adjusted to drop higher quality items and BPs
  • Mech Monkey now has slightly higher drop rate
  • The names of wood resources have been changed to their original names
  • The cog now starts with one medium handling sail and 2 sail points
Known Issues:
  • Puckle mounted NPC crew take no damage.


Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame]]>
Patch v536.3 - Wonder Fulfilled! https://atlas-servers.io/blog/288/patch-v5363-wonder-fulfilled/ https://atlas-servers.io/blog/288/patch-v5363-wonder-fulfilled/ Thu, 13 Jan 2022 02:41 CET
To start 2022 right, as promised, we're doing a little house cleaning. We're addressing many of the issues that you, the community, have been asking for in our latest patch. We have a host of bug fixes and optimizations listed below that we hope will fix the lingering problems from previous iterations, so we can start fresh moving into the new year.

Along with these changes, we're fully implementing our first wonder, the Great Temple. This structure is the pinnacle of glory for all pathfinders. Companies will have to plot, scheme, and pool all of their resources to be the first and only masters of this great Wonder. Not only will they go down in history as the first Pirate legends to complete a Wonder but they will also gain benefits that will persist into the next season.

Finally, we also have a new transport ship, the Tramp Freighter. This cost-effective hauler will help ease the load of transporting cargo in the early stages of your pirate journey. Check out the details of all our changes below.

While not complete, we are grateful for all the feedback we’ve received from the community and ask for your continued assistance in making Atlas the best it can be. As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Servers will be going down tonight, 1/12 at around 7:00 PM Pacific Time.

Note: We are in the final stages of development for our public facing issue tracker to better address the community’s concerns in balance with ongoing development efforts, with hopes to have it in up by the end of the month. Please join us on the Official ATLAS Discord here[discord.gg] for all the latest happenings!

Released Patch Notes

v536.03
New Content:

The Great Temple

The Great Temple Monument has been fully released. Players have visited the structure on the wonder islands in H9, I9, J9, K9 in Africa, and it is now claimable/buildable. To build the Great Temple players will need to build the Monuments Studies Modular room at the Damned Smithy and place it into a Cursed Temple. At the Monuments Studies Modular room players can craft the Great Temple Exterior.

Once the exterior has been crafted, bring it to the foundation locations on one of the four wonder islands. These are lawless claim, so be careful, your temple can be stolen.

Once placed, the Great Temple have 6 stages of progression, which are viewable at the Progression Table located in the entryway of the Temple. To progress from stage to stage you will need a large amount of resources and at least one week of real life time.

The first company to reach stage 6 completes The Great Pyramid Wonder, which gives a permanent buff to all company members of +20 Fortitude. This buff is persistent and will carry over to next season!

Stage resource requirements:
Stage 2
  • Strongwood: 50,000
  • Limestone:100,000
  • Flint: 10,000
  • Mythos: 2000
Stage 3
  • Strongwood: 150,000
  • Marble: 175,000
  • Flint: 15,000
  • Mythos: 3000
Stage 4
  • Strongwood: 200,000
  • Sandstone: 300,000
  • Flint: 50,000
  • Mythos: 5000
Stage 5
  • Strongwood: 100,000
  • Slate: 500,000
  • Flint: 100,000
  • Mythos: 2
Stage 6
  • Build and place Sarcophagus in the main courtyard.

Sarcophagus
New bed that is restricted to the Great Temple. This bed completes the Great Temple and allows for instant respawn and bed transfers.
Cost:
  • Wood: 25
  • Thatch: 125
  • Fibers: 30
  • Hide: 40

Tramp Freighter

The Tramp Freighter is a low cost vessel great for early game transport. It is a 2 length ship and comes attached with multiple cargo racks attached to both sides. It would suit any pathfinder for transport reasons.
Cost:
  • Wood: 1000
  • Thatch: 800
  • Fiber: 800
  • Metal: 100
  • Max Level: 60
  • Sail Points: 5
  • Module Points: 12
  • Attached Sails: one large and one medium handling sail

Bug Fixes:
  • Fixed instances where activated fire visual effects were floating above the lumberyard
  • Fixed instances where activated fire visual effects were floating above the quarry
  • Fixed instances where the schooner and raft could disappear from a small shipyard after server restart
  • Fixed instances where transient nodes would not change position after a week
  • Fixed instances where quest markers were in the wrong grid
  • Fixed instances where the interaction with the irrigation system and a grill would cause unintended effects
  • Fixed instances where players were able to damage other players on some freeport islands in PVE
  • Fixed instances when trying to replace a sail would not correctly subtract the amount of sail points to be reduced from the old sail
  • Fixed instances where waves could allow or disallow sail placement
  • Fixed instances of weight not being correctly calculated when placing items in dinghy hangar railings
  • Fixed instances where using a portal to the kraken’s lair caused the player to spawn facing the incorrect direction
  • Fixed instances where some grids have freeport island selection when respawning
  • Fixed instances of holes in the ocean
  • Fixed instances of game crashes where players would be stuck unable to reconnect
  • Fixed instances where some modular rooms could be placed on pillars
  • Fixed instances where the tutorial volume is not controlled by the options
  • Fixed instances where the storage box could only be crafted at the smithy
  • Fixed instances where using the transient tracker and activating the map the compass would cause the compass to be invisible
  • Fixed instances of placing structures on pillars and allowing them to float
  • Fixed instances of pathfinders losing proper movement after teleporting while crouching
  • Fixed instances where structures would be placed on freeport islands
  • Fixed instances of the Broadsider spawning too far back in shipyards.
  • Fixed instances where players could replace sails disregarding collision
  • Fixed instances of Quest markers being in incorrect locations
  • Fixed instances where Dyes would not be highlighted when able to craft
  • Fixed instances where the Damned Smithy could be built on ships
  • Fixed instances where the Songstone could be built on ships
  • Fixed instances where Monument studies room had the incorrect model
  • Fixed instances where Altars of the Damned were spawning iridium ingots
  • Fixed instances where Damned Smithy’s were not placeable near the C11 Altar of the Damned
  • Fixed instances where NPC’s that are attached to cannons, puckles, and sails would not take damage
  • Fixed instances where Unnatural Fog ritual would crash the server
  • Fixed instances where blueprint ships would not be created with 100% durability
  • Fixed instances where treasure maps found in Tortuga would lead players outside of Tortuga
  • Fixed instances where multiple taxation banks can be spawned at sea forts
  • Fixed instances where multiple small sails could be placed at the front of the Turtle Ship
  • Fixed instances where AotD ships would ignore some modular ships
  • Fixed instances where structure placer would incorrectly display available snap points
  • Fixed instances where island claim points are reset to 0 after a server restart
  • Fixed instances where blueprinted ship modules would not start at 100% durability

Misc:
  • Maximum stack size for most food/drink recipes in the grill and cooking pot increased from 5 to 30
  • Grenades can now be stored in the munitions Storage
  • UI changes made for the chatbox when creating a pathfinder
  • Added Tiny Shipyard back into the Basics of Sailing skill, and allowed it to be crafted in the player inventory
  • Increased maximum durability found on shipyards
  • Vegetables and herbs can now be stored in the silo
  • Cows and lions have increased mating ranges
  • Reduced effectiveness of small and medium sails on some modular ships
  • Reduced max sail points available on Broadsider BPs
  • Dragon's Tongue Delight is now categorized as a drink
  • Cursed grog can now be stored in the keg
  • Mace Stun duration has been reduced
  • Additional changes coming in a future patch
  • Mace Stun ability cooldowns has been increased
  • Additional changes coming in a future patch
  • Shield bash stun ability cooldown have been increased
  • Additional changes coming in a future patch
  • Shipyards will now give demolish rewards excluding gold

Known Issues:
  • Xbox memory leak causing crashes when loading large amounts of textures
  • Sarcophagus icon shows the icon for a simple bed
  • Sarcophagus crafting resources are incorrect
  • The Known Issues pertaining to the previous releases has been omitted from this list. We are creating a public facing issue tracker to follow them.

Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame]]>
Patch v535.8 - A New Season and Expanding the ATLAS World! https://atlas-servers.io/blog/286/patch-v5358-a-new-season-and-expanding-the-atlas-world/ https://atlas-servers.io/blog/286/patch-v5358-a-new-season-and-expanding-the-atlas-world/ Wed, 15 Dec 2021 03:47 CET
Ahoy Pathfinders!

New land masses be appearin' on the horizon! The harsh climate and lack of water sources will make this area challenging to live on, but shapes of a mysterious building can be made out through thick fog covering part of the island. Monumental achievements await pathfinders seeking to call this Wonderous island home. With these changes comes a new map, a wipe and a new season for ATLAS!

We’re taking the first step into building upon the vast world and wide seas of ATLAS. With this update, we are merging the NA and EU PVP servers into one large global server that we will continue to expand on as we work with the community to shape the ATLAS world. A big thank you to our passionate Pathfinders who helped steer our sails towards this grand new direction. We look forward to continuing to work with the community to enrich the world with more lands to explore and seas to discover!

Servers will be going down to deploy the update tomorrow night, 12/15 at around 7:00 PM Pacific Time.

The next patch is expected to be more focused on bug fixing and optimization as we design and flesh out our next steps for expanding the ATLAS map. We are also working on creating a public facing issue tracker to better address the community’s concerns in balance with ongoing development efforts. Please join us on the Official ATLAS Discord here[discord.gg] for all the latest happenings!



Released Patch Notes
V535.8
New Content:
  • Island locations: H9, I9, J9, K9
  • High heat ravages the island, be prepared with plenty of water
  • Some creatures have higher base levels
  • Lawless claim
Tortuga
Tortuga is a new freeport located outside of Rookie Cove that anyone can visit at any time from the portals located in Central waters. Buy and shop for seeds, crewmembers and other basics that you need for your adventures.

Tramp Freighter
This new ship is a small and sturdy cargo hauler. It can carry more than other ships of its size and still retain respectable speed. It can not currently be built, but blueprints can be located in flotsam and shipwrecks. Building the Tramp Freighter will be released in the next patch.

Bug Fixes:
  • Fixed instances of incorrectly picking up insect meat with tames
  • Fixed instances of the schooner and raft from disappearing from the small shipyard
  • Fixed instances of oxygen not working correctly underwater
  • Fixed instances of turning on ships in unintended ways
  • Fixed instances of sails being up upon gridding (PvE)
  • Fixed instances of treasure maps taking you to inaccessible grids
  • Fixed instances of shoulder tames not working correctly after bed travel
  • Fixed instances of incorrect durability on a medkit
  • Fixed instances of the Medkit affecting character models unintentionally
  • Fixed instances of spoil times not working correctly
  • Fixed instances where resources were generating incorrectly in damned altars
  • Fixed Instances where submarines were being stored incorrectly
  • Fixed instances where there was unintended underwater visibility range on ships
  • Fixed an issue with the zipline sending player in unintended directions
  • Modular ship sailing behavior adjusted across the board
  • Fixed instances of incorrect resource amounts when replacing modules
  • Fixed instances where damned smithy icon was incorrect
  • Fixed instances of ships being lost when attempting to border in Central Maw
  • Fixed instances of blueprint modular ships losing sails
  • Fixed instances of items in players' hotbars disappearing after bed travel
  • Fixed instances of players losing control while repairing modular ships and bordering simultaneously
  • Fixed instances of markers not being able to be placed correctly
  • Fixed trade path between I1 and E5
  • Fixed issues with tax rates changing when owning players are changing servers
  • Fixed an issue where the songstone was not placeable
  • Fixed an issue where restoring defaults on options would reset multiple menus
  • Fixed an issue where a player would be taxed by their own seafort
  • Fixed an issue where structures built from the damned smithy had incorrect damage calculations

Misc:
  • Gold cost from building base versions of ships has been removed
  • The scaffolding for the Broadsider in the Shipyard is now correct
  • The scaffolding for the Cog in the Basic and Advanced shipyard is now correct
  • The locations of Transient nodes now correctly change weekly
  • The cooldowns for the Repair Fiend and Rally the Troops UI will now display correctly
  • Ships of the Damned will now return to their original location upon losing their target
  • Treasure Maps no longer have a spoil time
  • Emergency Ladder on Cog, Carrack, Harrier, Kraken is working as intended
  • Smithy inventory max items increased from 150 to 300
  • Gold has been added as a base cost to the shipyards
  • Changes made to the skills search bar to be more consistent
  • Cosmetic polish to skills for clarity and uniformity
  • Loot tables for blueprints in maps have been adjusted to be more in line with other drop sources
  • The cooking pot grill and preserving bag can now only store items needed for its use
  • Updated multiple item descriptions and names for spelling errors
  • Certain Damned Altars will no longer be floating in mid-air
  • Fixed instances in which resetting options to default would affect all option instead of the set a player was currently looking at

Xbox only:
  • Overworld map has been taken out of single player due to visibility issues
  • Fixed issues where large islands would crash xbox players

Known Issues:
  • Scale of the map for wonder islands are inaccurate
  • Discovery Zones for wonder islands are inaccurate
  • Crude Tool is removed from player's craftables after a character respec
  • Island selection in a4-d4 is not working as intended
  • There is inaccurate. outdated text in the server select menu (Until 10/28:...)
  • Quest marker for the lower left Africa Golden Age Ruin is incorrect (G9)+
  • Destroying shipyards will give no resources
  • Tax rates are not being set correctly

*The Known Issues pertaining to the previous releases has been omitted from this list. We are creating a public facing issue tracker to follow them.



Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame]]>
RedBeard's Journal #04: Wonders Await! https://atlas-servers.io/blog/284/redbeard-s-journal/ https://atlas-servers.io/blog/284/redbeard-s-journal/ Sat, 04 Dec 2021 03:38 CET
If only I hadn't been so foolish, maybe things would have been different. Like a moth to a flame, I followed the destinations laid out in the journal, enamored by the thought of new discovery. From the night I found my brother lying dead on the beach and the narrow escape from the figures in black cloaks, I had sided with destiny to determine my fate and thrown precaution to the wind. And now, in a raging tempest in uncharted waters, hunted by those I eluded before, the journey is now over as our small ship sails directly into a mythical disc described in the journal. With nearly the entire ship lost behind this circular veil, I accepted my fate and closed my eyes as the ominous disc swept over me.

...

...

A breath... and then another. "Does one still draw breath in the afterlife?" I pondered.

...

Wherever I was, I could no longer feel the rain pouring down on me and to my surprise, a warm breeze began to brush across my face. I could sense I was still being supported by the same hard surface, although less turbulent than it was moments ago. I turned flat on my back, face toward the heavens, and listened to my breath as I slowly opened my eyes. The storm clouds had disappeared to reveal the night sky, stars twinkling brightly although in a different configuration than I previously remembered. The journal was true. Exhausted and relieved, I closed my eyes again and fell into a deep slumber.

And in that sleep, whether due to the extreme circumstances preceding or just coincidence, I had one of the most vivid dreams that I still remember to this day.

“Sand, heat, and the savage sun beat down on me as I crossed the shifting ground of this god forsaken island. Why anyone would build a structure here is beyond me, as humans would have a hard time living here. It’s so hot. Just as I stop to rest under the shade of a palm and have a sip of water, I notice that the light is beginning to dim. It is mid afternoon, it shouldn’t be getting dark yet. I look up to see if a cloud has blocked the sun, wouldn’t that be a gift from god...but am greeted by a sight I will never forget. The sun was being eclipsed as I watched. A dim shade of orange was all that was left to light the land.

I stumbled to my feet, intending to climb to the top of the nearest dune to get a better view of the island in this light. As I passed the crest of the dune a second sight took my breath away. I was looking down at a massive Pyramid. It had to be bigger than the great pyramids in Egypt! There was a smaller pyramid about the same size as one of the monumental temples the Cursed Pirates built, sitting at the base of the dune I was one. I approached cautiously, right up to the smaller pyramid. It had a large doorway that led to a stairway down into darkness. There didn’t seem to be anyone around, so I lit a torch and descended into the darkness.

I walked for what seemed like days in complete darkness, finally seeing light ahead I discarded the torch in favor of secrecy. The room I entered was massive. Large statues of pure gold lined the walls, a pool of crystal clear water in the center and a massive throne at one end. Doors led off of this room to the left and right, but before I could investigate them I heard a noise from behind the throne. Peering around it I found myself looking into another massive room filled with treasure. Moving around the treasure piles were cursed pirates! What are they doing here? My shock must have made me stumble, because I was suddenly on the ground coughing. Looking up, I found myself staring directly into the eyes of a pirate. I ran for it. I have never run that fast in my life, dropping everything I was carrying except for my journal!

I didn’t stop running until I had left the entry tunnel and made it back to the top of the sand dune. I looked back to marvel at the Wonder of this Great Pyramid, before turning back towards my Sloop and that safety and freedom only the horizon can bring.”


"Wakey wakey little thief!"

Jolted from my sleep, I was met by the contents of a large bucket of what I could only assume was seawater thrown in my face. I quickly scanned before me as I gasped my air from the shock. I had been sat up against the wall of the cabin, hands and feet shackled away unable to clear the generous welcome gift from my face. In front of me stood four figures, three of them in black cloaks and in the center, was a rather large figure in black jacket with his back turned toward me. Before I could muster a reply, a wave of nauseousness struck me and instinctively I turned to the side and began to vomit.

"Don't be embarrassed," the man in the black jacket stated as I continued to spill what little contents I had onto the deck. "That's just the portal sickness. Turns out the human body doesn't take too kindly to being disassembled and reassembled hundreds of miles away." As he spoke, he turned his head slightly back at me. "Vomiting, blurred vision, nasty runs... but it gets easier, ya know. Not like you'll be around much longer to find comfort in that, so you'll have to take my word for it." In a brief moment, although hidden behind a black bandana wrapped around to lower part of his head, I thought I saw a wily smile form from the side of his face.

"Who... are you?" I managed to cough out just before the heave in my stomach keeled me over, forcing me to regurgitate my insides one again.

"Who am I?" he repeated. "Why ask what you already know?" He then revealed the journal in his right hand and held it up for display. My eyes darted down to my chest to confirm what had been so close to me during my travels now belonged to him.

"You've made a lot of progress, deciphering most of the entries," he continued as he began sifting through the pages. "A commendable but wasted effort, especially to die here." He then snapped the journal shut. "I see you've read about my crew so I guess we no longer have to keep up the charade." With a motion of his hand, the three cloaked in black lowered their hoods. Horrified, three ghastly faces emerged, human but cold and void of any healthy color. In that moment, I realized the dream I had was actually an imagining of one of the entries of the journal and before me was the true incarnation of the cursed pirates. My heart sank with the realization that I had been chasing a fairy tail, dreams and delusions of grandeur but now it had very much become a living nightmare.

"Now," the black jacketed figure interrupted, breaking my mental spiral. "Who you are is of little consequence to me but before I kill you I would like to know why. Why would anyone foolish enough to steal from me be willing to come back to its source?"

"My brother," I sighed, head bowed in resignation. "He had your journal in his possession when he died, that and this stupid red bandana."

"So you did all this for him?" he replied. "Risking your life and chasing ghost stories for what?"

"Initially, it was for me," I confessed as if airing my final sins on my deathbed. "When he sent me a letter of his promising new discovery, these Wonders, I was filled with a new excitement that I hadn't felt since I first ventured out to sea so many years ago. But when I saw him lying on that beach dead clutching to the pages that were supposed to bring us together, I realized what he had wanted all along. I was never the best brother. He would play pranks for my attention and when I left the sea originally, it was he who took my place. All he wanted was to go on an adventure together, like we would when we were kids. And so, for him, I hoped to take this journey and see it through." I buried my head further and began to weep.

The man in the black jacket turned around and slowly walked towards me. Under the brim of his cap, his eyes dead and skin as cold as the others. He kneeled down and looked me right in the eyes.

"Mother always said you were the sentimental type," he answered. "Shame I only got to see it after I died." With that he lowered the bandana from his upper lip and to my shock, it was brother, Nathan. Stunned, I could not fathom the hundreds of thoughts I had in that moment and simply closed my eyes, my forehead on to his.

"It was very thoughtful of you to come all this way to return my stuff to me, Matthew," he spoke. "But you shouldn't have taken them in the first place."

"How?" I questioned.

"We are cursed, brother," he answered. "me and my crew. We entered that Wonder I wrote of in my journal and took which was not ours. We had just returned with the spoils to La Noferia, unknowing of our affliction, when I sent for you. Within a week, the others had passed, yet I held on until a few days before you arrived. I set out to that secluded cabin, hoping you would be the only one to find me there. I died protecting this journal. The next thing I remember, I awoke in total darkness confined in a box, not knowing if the utter nothingness was truly hell." As he spoke, he unwrapped the bandana around my neck and began to fasten it around his face, covering his lips, mouth, and chin, almost like a red beard.

"Who knows how long I was in that coffin before they dug me out," he continued. "I was lucky, Perry was first and had to dig himself out." He pointed to one of the formerly cloaked pirates and he in turn replied with a nod. Nathan then helped me to my feet and began to undo the shackles.

"They told me of a person who had taken my belongings, including the journal and my bandana. We resolved to have them chase the thief while I attempted to return here and right our wrongs. I never thought it would be you to set off and make your way here, make your way to me. Alas, shortly before you arrived through the portal, we still are unable to find a solution." As I stood, no longer obstructed by my brother's crew, I finally laid my eyes on the giant monument, the wonder that he had written of. We were just off shore and yet it loomed large in the sky. A marvel of ingenuity and splendor, it was like nothing I had ever seen before.

"Well," as I began to rub my wrists, easing the previous strain of the shackles. "...come with me then. Surely, someone should be able to help us find you a remedy." With that said, I placed my hand on his shoulder and smiled, grateful to see my brother standing in front of me.

"It is not that easy," he responded as brushed my hand off his shoulder. "...our minds are becoming more dull by the second. Percy is already unable to speak anymore. I'm afraid we are slowly losing our abilities to speak, act, or even to think of our own free will. While our independence diminishes, the Wonder's calls to us grow louder. Instinctually, we are finding it harder and harder to resist the powers within the Wonder. We are soon to become the servants of the Wonder and bound to protec... ugh." Nathan winced and grabbed his head.

"You must go, I fear what might happen once we turn," he ordered as he signaled to his crew. "Wake your captain and use these to return through the portal." His crewmates present a few relics from their hands and offer them to me.

"No, I won't lose you again Nathan," I reply as I shove their offerings away. Nathan had already turned to disembark. Catching up to him as he grabbed the rope ladder to ascend to their ship, I grabbed him by the shoulder.

"You found me once Matthew," he stated. "There are other Wonders in these pages, maybe one has a solution to all this mess." With that, he handed me the journal to protect once again. "You were always better at hide and seek. Come find me again, just look for the stupid red bandana."

A sudden pain shot up from my gut as Nathan kicked me and sent me to the deck. He began to climb as I sat in pain, finally reaching the rail and disappearing over. The sails dropped and the ship began to sail off. And as it reached the horizon, I swore I saw brightly colored bandana being waved as it moved out of sight.

Wipe Incoming

We are pleased to announce our Wonders patch will complete in two weeks with the introduction of the Great Pyramid as the first wonder for the season. We understand, due to various issues, that many have not had the best opportunities to get sufficiently prepared for the upcoming Wonder and so, we will be doing a full wipe when the patch drops in two weeks.

PTR Public Access
As an added bonus, we will be opening up the Public Test Realm (PTR) to the public starting today. This will be open to everyone with a Steam copy of the game until the patch drops.

In your library in Steam, right-click Atlas and select “Properties”

From the tabs on the left, select “BETAS”

From the drop down in the center, select “test2021 - recruit testers”

In the beta access code section, enter “PathfinderLifeForMe”

You will then download the PTR build and will be able to access the game once that is completed.

Remider: You will have to switch back to “None” in the BETAS tab to return back to the live servers.

We request you continue to help us make this the best release possible by reporting any PTR issues on our Discord channel linked below. Please be sure to specify any issue you find is marked as “PTR Issue” when submitting.


Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame]]>
Atlas v534.05 - Maintenance Patch https://atlas-servers.io/blog/282/atlas-v53405-maintenance-patch/ https://atlas-servers.io/blog/282/atlas-v53405-maintenance-patch/ Wed, 17 Nov 2021 01:58 CET
In our continued effort to make Atlas the best game possible, we’ll be deploying another maintenance patch to tackle many of the latest issues you’ve reported regarding the last major update.

The servers will be going down to deploy the update tonight, 11/16 at around 7:00 PM Pacific Time.

We are still working on getting the playatlas.com website up and running again. We apologize for any inconvenience and thank you for your patience on this manner.

While not complete, we are grateful for all the feedback we’ve received from the community and ask for your continued assistance in making Atlas the best it can be. As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Released Patch Notes
Bug Fixes:
  • Fixed instances where NPC portals were usable from unintended ranges
  • The carrack is now buildable in the Advanced shipyard by default
  • Fixed instances where players using a controller could sometimes not select beds
  • Fixed instances where ship modules could be incorrectly destroyed
  • Fixed instances where the collision of the Cog ship was extended farther than it's visual representation
  • Fixed instances where the Grave Digger harvested Cursed Bone Chips at an incorrect rate
  • Fixed instances where Static Power Nodes were able to be destroyed by the player+
  • Fixed instances where General tile module was not craftable +
  • Fixed instances where the particle effect of the totem monument would activate on render
  • Fixed instances where the Sextant buff would not show treasure correctly after transitioning grids
  • Fixed instances where the Sextant buff would show incorrect map images on the mini map+
  • Fixed instances where multiple Altars would spawn on the same location
  • Fixed instances where sailing points for blueprint crafted modular ships would not transfer correct values
  • Fixed Instances where resources in the Damned Altar were not producing after server restart.
  • Fixed instances where water temperature was not correct to the climate+
Misc:
  • Portal Names have been adjusted
  • Damaged portals will now show what resources are needed to activate
  • Removed duplicate item entries from some skills
  • Added mean whale spawns to some areas in the Antarctica and North Pole regions
  • Altars no longer require claiming to access, they are available to any Pathfinder
  • Removed stone farmhouse from the skill tree
Known Issues:
  • Cog Scaffolding is currently incorrect length
  • Emergency Ladder on Cog, Carrack, Harrier, Kraken is not working as intended
  • Ship blueprints cannot be removed from a shipyard's inventory

Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


]]>
Patch v533.01 - Maintenance Patch https://atlas-servers.io/blog/280/patch-v53301-maintenance-patch/ https://atlas-servers.io/blog/280/patch-v53301-maintenance-patch/ Wed, 03 Nov 2021 00:45 CET
Ahoy Pathfinders,

We hope you are all enjoying the Sea of Wonders update. In response to some of the issues encountered on release, we are deploying this maintenance patch to repair most of the bugs currently impacting gameplay.

Servers will be going down tonight, 11/2 at 7:00 PM Pacific Time for this hotfix.

While we continue to hammer out more of the imperfections, please continue to assist us and report any new issue through our bug form, here.

There are more “wonder”-ful secrets in store for this season and we can’t wait to show them to you all soon. So, keep your eyes peeled on the new content on the horizon. As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Released Patch Notes
v533.01

Bug Fixes
  • Fixed visual bug where bed icons were unclickable
  • Fixed instances where feeding trough could not be crafted
  • Fixed instances where tranquilizer arrows could not be crafted
  • Fixed instances where interacting with water barrels crashed the game
  • Fixed instances where Decay Timers were functioning incorrectly
  • Fixed visual bug where map markers were offset incorrectly
  • Fixed instances where tigers were not tameable
  • Fixed Instances where Tames or NPCs would shift off of ships after traveling via portal or gridding
  • Fixed Instances in which one could travel to Rookie Cove while on a boat*
Misc.
  • Fixed Single Player Map to not have Overworld Map Tab
  • Changed the ability to learn how to craft steering wheel to the Basics of Sailing skill
  • Changed the ability to learn how to craft the storage box under Basics of Building skill
  • Carrack should now be correctly buildable from the Advanced Shipyard
  • Tiny shipyards were removed from loot pools
  • Fixed instances of Merchant Ships going through Islands
  • Ferryman NPC at Freeports will take you to the correct islands on interaction

Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


]]>
Patch 532.08 - Atlas Major Update: Sea of Wonders! https://atlas-servers.io/blog/278/patch-53208-atlas-major-update-sea-of-wonders/ https://atlas-servers.io/blog/278/patch-53208-atlas-major-update-sea-of-wonders/ Thu, 28 Oct 2021 02:00 CEST


Welcome to the new season of Atlas: “Sea of Wonders”. We are happy to announce several new additions to Atlas this season, some of which you may consider  “Monumental.” With this patch, we are introducing a new early game experience, new endgame gameplay loop, new map with distinct regions, new ships, gear and weapons, and a long awaited fan request… Let’s take a look at what we have for you!

Note: The update will be accompanied by a full server wipe to accommodate for these map and gameplay changes. 


New Content
New player experience
Freeports
We have updated the freeport areas to be more visually appealing.
Some of the pirate edwin introductory lines have been removed to improve clarity while starting the game.

Skill Tree
We would like players to have to diversify their crew member's skills to have a well maintained and working company. We have reworked the skill tree where you can unlock every skill discipline from the survival tree. Think about the skills you want to have as pathfinders will no longer be able to unlock every skill.

  • New Max Level Cap: 110
  • New Base Max Level (before discoveries): 77
  • All skill disciplines have been reworked
  • Removed the song and dance skill discipline
  • Changed firearms discipline to ranged combat
Map Changes

Atlas has expanded! Visit new areas based on geographical locations



Regions Available

  • Rookie Cove - An area for all pathfinders to cruise the seas in peace. A cove for all to gather their bearings and test their newfound abilities until they are comfortable to progress full sail ahead!
  • Central Waters - The largest area in the game and host to a healthy mix of tropical/temperate islands, but also an ancient evil told in Atlantean myths. Can you find all the power stones and defeat the greatest challenge?
  • South America - A region home to tropical/equatorial areas. However, there seems to be faint chanting amongst this region. Will you be able to find the source of this hidden power?
  • Africa - A region home to the hottest desert Islands around. Crocodiles, venomous snakes and lots and lots of sand call this region home.
  • Antarctica - The harshest sub-zero climates, icebergs, penguins, and illusive yeti's populate the islands around here.
  • North Pole - The north pole is similar to Antarctica, but to the north. Same freezing weather but perhaps the treasures here are the defining difference.

Atlas Menu Map
The Atlas Menu has been modified to fit the new regions available. The following tabs are available for you to look at.
  • Overworld - The first map drafted by early cartographers. A general outline of the world is available.
  • Rookie Cove - The home to the starting, self-titled region
  • Central Ocean - You will find the map to the Central Waters region here
  • Mediterranean Sea - The blazing hot desert islands of Africa region is here
  • Central Maw - Uncharted waters, but rumor has it that the Kraken's lair is here
  • South Atlantic Ocean - Tropical Oasis of the South America Region are found here
  • Arctic Ocean - The extreme colds of the North Pole Region are located here
  • Southern Ocean - The freezing depths of the Antarctica Region are here
Portals

Atlantean technology has arisen from the dark depths of abysses unknown. With it however, it looks like traveling from region to region has become a whole lot quicker, but perhaps even more dangerous.
  • Pathfinder Portals - The privateers before you have taken it upon themselves to start studying the portals as well as providing safe passage through these portals. Located within Rookie Cove and Central Waters, these portals will transport you between these regions!
  • Perpetual Portals - It seems the Atlanteans created a sort of oceanic highway. A free, reliable way of travel between regions. They have arisen from the depths and are available for all to travel through and explore!
  • Damaged Portals - In the thousands of years Atlanteans have gone missing, not all of the portals have been kept in functional shape or have been left unfinished. These portals need some extra gem power to travel through. Be warned these do not stay open forever!
    • Cost:
      • Magic Marrow: 50
      • Gold Coin: 250 
  • Central Portal - Seemingly, this seems to be the first type of portal ever created! However, it seems to have been keeping something away rather than allowing others in. Located in the Central Waters Region only, it seems to need power stones to open. Will you be the first to see what's on the other side?


PowerNode System


Transient Nodes
Transient Nodes are special locations on islands that allow for unique resource harvesting. They have a time limit of one week before they deplete, despawn, and respawn at a different location.

  • Movement
    • Transient Nodes will move from one location on an island to another within the same server. They can move anywhere on the same island, there are no height restrictions.
  • Resource
    • Current new resource that is able to be gathered is "Cursed Bone Chips". There will be additional resources in later updates.
  • Harvesting structure
    • A new autofarm harvesting structure has been added. The "Grave Digger". It is craftable at the Smithy. Players must first learn the skill Knowledge of the Old Ones, in the Piracy skill tree, to learn how to build this structure.

Static Nodes
Static Nodes are permanent structures found on several islands in the Central Ocean. They provide new resources and the ability to create a unique themed crafting structure. At this crafting structure, you will be able to craft several new structures.

Army of the Damned Static Node
  • Damned Altar
  • Cursed Altar
Resources
The first resource that is able to be gathered is "Cursed Wood". There will be additional resources in later updates.


Structures Buildable at Static Nodes

  • Damned Smithy - The Damned Smithy is similar to the regular Smithy, except that it only allows you to craft Army of the Damned themed structures and gear. Buildable at an Army of the Damned Altar
  • Ritual Pedestal - The Ritual Pedestal allows players to perform powerful island wide spells / buffs called Rituals. There are three available to players at this time.
    • Sacrifice Collection - Causes all creatures and players to drop their hearts when they are killed. Collect these hearts and bring them back to the Ritual Pedestal for use in the Raise the Dead Ritual.
    • Unnatural Fog - Causes the island to be covered by a thick fog.
    • Raise the Dead - Using the hearts gathered in the Sacrifice Collection Ritual, players are rewarded with Army of the Damned Warriors as tamed creatures. The warriors will spawn at the same level as the player who initiated the ritual, and you will be granted one warrior per player who participates in the ritual, up to a maximum of ten.
    • Buildable at the Damned Smithy.
    • Cost:
      • Stone: 100
      • Cursed Bone Chips: 50
      • Cursed Wood: 100
  • Song Stone - The Song Stone gives a new item to players called the Verse Book. This book contains powerful new songs that can only be learned at Song Stones. Each company is limited to one Verse Book, so guard yours well. If it is stolen, or lost, you must wait one month to be able to craft a new one. Buildable at the Damned Smithy.
    • Cost:
      • Cursed Bone Chips: 50
      • Stone: 200
Monuments

Monuments

Monuments are new massive structures that grant powerful buffs to the owning company or to the island that they are built on.

Monument Study Rooms

Monument Study Rooms are special rooms that can be built at the Damned Smithy and are placed in the Cursed Temple Monument. They grant more power versions of buffs, and offer the ability to craft high quality versions of blueprints by default.

Cursed Totem

Built in three stages. Players must first place a foundation, then framework, and then can finally build the completed Totem.
Once built allows members of the owning company to consume raw and rotten meat without any negative effects.
  • Stage 1- Foundation
    • Cost:
      • Stone: 2500
      • Wood: 800
      • Crystal: 200
      • Cursed Wood: 1000
      • Cruse Bone Chips: 500
  • Stage 2- Framework
    • Cost:
      • Stone: 500
      • Wood: 800
      • Cursed Wood: 200
      • Fibers: 400
  • Stage 3- Completion
    • Cost:
      • Stone: 3000
      • Wood: 800
      • Crystals: 200
      • Cursed Bone Chips: 400
      • Cursed Wood: 500
Burial Mound


Built in three stages, players must first place a foundation, then framework, and then can place the completed Burial Mound.
Once built, changes all meat dropped by creatures on the island to rotten meat, also changes all raw meat in players inventories into rotten meat.

  • Stage 1- Foundation
    • Cost:
      • Stone: 2500
      • Wood: 800
      • Crystal: 200
      • Cursed Wood: 1000
      • Cruse Bone Chips: 500
  • Stage 2- Framework
    • Cost:
      • Stone: 500
      • Wood: 800
      • Cursed Wood: 200
      • Fibers: 400
  • Stage 3- Completion
    • Cost:
      • Stone: 3000
      • Wood: 800
      • Crystals: 200
      • Cursed Bone Chips: 400
      • Cursed Wood: 500
Cursed Temple

Massive temple that has space for four Monument Study Room. Built in two stages, place the foundation and then the completed Temple.

  • Stage 1- Foundation
    • Cost:
      • Stone: 4000
      • Wood: 2000
      • Crystal: 500
      • Cursed Wood: 1500
      • Cruse Bone Chips: 1500
  • Stage 2- Completion
    • Cost:
      • Stone: 10000
      • Wood: 5000
      • Cursed Wood: 10000
      • Cursed Bone Chips: 15000
      • Crystal: 2000
Monument Study Rooms

  • Vessel Studies
    • Allows for Ship related structures to be built with a chance to be up to Masterwork quality.
    • Cost:
      • Wood: 500
      • Hide: 235
      • Fibers: 120
  • Structure Studies
    • Allows for Land Structures to be built with a chance to be up to Masterwork quality.
    • Cost:
      • Stone: 750
      • Wood: 250
      • Flint: 200
  • Equipable Studies
    • Allows for all armor and weapons to be built with a chance to be up to Masterwork quality.
    • Cost:
      • Stone: 300
      • Wood: 400
      • Hide: 125
      • Flint: 250
      • Metal: 600
  • Culinary Studies
    • Allows all food recipes to be crafted with a chance to be up to Masterwork quality.
    • Cost:
      • Stone: 500
      • Wood: 800
      • Flint: 200
      • Metal: 400
  • Astronomy Studies
    • Grants the Sextant buff to all company members.
    • Cost:
      • Stone: 200
      • Wood: 400
NEW GEAR


Macuahuitl

A new sword themed after ancient Aztec weapons. Beware its overhead swing, which causes its victims to bleed profusely. Built in the Damned Smithy after learning the Knowledge of the Old Ones from the Piracy Tree.

  • Cost:
    • Wood: 50
    • Crystal: 25
Transient Tracker

A new equipable item that will help players locate transient nodes. Activate while looking around to be pointed in the direction of the nearest transient node. Built in the Forge after learning Knowledge of the Old Ones from the Piracy Tree.

  • Cost:
    • Coin: 20
    • Crystal: 10
Cursed Armor

 A full set of Army of the Damned armor. Provides great defense while increasing resistance to heat. Each piece costs the same to build.

  • Cost:
    • Metal: 30
    • Cursed Bone Chips: 30
NEW MODULAR SHIP/DOCK VARIANTS

Ship Changes
All new ships can now be found as blueprints at Shipwrecks and from the Kraken encounter.
Ship costs have been tuned to require more resources and less gold
Legacy system ships will be moved to a skill branch called Merchant Ships in a future update

Basic Shipyard
Basic shipyard allows one to build Cog by default and the Harrier, and Mortar by blueprint.

  • Cost:
    • Wood: 2000
    • Thatch: 1000
    • Fiber: 500
    • Stone: 250
Cog
The Cog enters the game as an entry level ship. This small but capable vessel provides aspiring captains a great starting point for their career.

  • Base Cost:
    • Wood: 500
    • Thatch: 400
    • Fiber: 400
    • Metal: 3
  • Weapons: None to start, can be equipped with weapon modules
  • Max Level: 50
  • Sail points: 2
Carrack
The Carrack comes in as a blank canvas for players to use as they advance. By adding custom modules this ship can serve in battle, exploration, or trade.

  • Base Cost:
    • Wood: 2250
    • Thatch: 1800
    • Fiber: 1800
    • Metal: 18
  • Weapons: None to start, can be equipped with weapon modules
  • Max Level: 50
  • Sail Points: 8
Harrier
The Harrier is a cousin to the formidable Mortar Ship. It is faster and more maneuverable but only mounts one mortar on the front castle.

  • Base Cost:
    • Wood: 1500
    • Thatch: 1200
    • Fiber: 1200
    • Metal: 18
    • Gunpowder: 50
  • Weapons: Mortar on Front Castle
  • Max Level: 50
  • Sail Points: 5
Advanced Shipyard
The Advanced Shipyard has been updated to hold the Cog and Carrack as its only default ships. All of the other modular ships are now found in Blueprints around the world and are craftable at the Advanced Shipyard.

Bug Fixes

  • Fixed instances in which alcohol buffs were working incorrectly
  • Fixed instances in which shipyards could be placed in unintended ways
  • Fixed instances where rowing modules health values were displayed incorrectly

Misc

  • Fixed instances of terrains on islands in custom server maps were not loading correctly
  • Explosive Barrels damage when used in a catapult has been lowered, hand-placed barrels remain the same
  • Gold obtained from all sources has been increased
  • Loading Screens have been added while transitioning to a new grid
  • Pathfinders who have faced the most dangerous adversary in Atlas have been reported finding a set of ancient armor wieldable only by small humanoid creatures
  • Known Issues
  • Sound inconsistencies with portals
  • Quest Markers are in incorrect places/missing
  • Camera jittering on NPC portal
  • Cursed Armor can be displayed incorrectly if character height is too tall on female characters


Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

]]>
RedBeard's Journal #03: Portal to the Unknown https://atlas-servers.io/blog/276/redbeard-s-journal/ https://atlas-servers.io/blog/276/redbeard-s-journal/ Sat, 23 Oct 2021 05:18 CEST
Landfall could not come soon enough, the crew were on their final leg before their for home voyage and a detour for a strange passenger with mysterious intentions did not help ease their growing restlessness. I had kept to myself in my quarters and on landing, I quickly disembarked, narrowly avoiding an escalating confrontation about a missing pinnace that had mysteriously disappeared overnight.

While a large town with folk of all manners, I could not help but feel the eyes of the townsfolk had pegged me as someone different. My apparel was nothing remarkable but it seems my inquiries about my pending guide had made me a person of interest. When I finally entered the local alehouse, it seemed word had spread quickly, because with each step towards the bar, I drew more and more attention from the local patrons. As I approached the bar, I met eyes with the barkeep and he gestured, as if he knew everything already, with a tilt of his head to a briny old man with a battered cocked hat and disheveled blue jacket. The stench of sea and spirits grew stronger as I walked over, a familiar aura put off by those devoted to the sail and by the smell, he was the most devout I had ever encountered.

"Captain?", I inquired. The word was clear as a bell as the room had fallen silent, all ears had perked for any tidbit of our conversation. However, the man remained unresponsive, still hunched over the bar. As I cleared my throat to repeat my query, the Captain turned, leapt off his stool and grabbed me by my head, hands on either side. He now towered over me, much larger than I perceived in his former slouched state, with his giant hands palming my head. Stunned, I closed my eyes expecting him to crush my skull with the slightest muscle twitch.

"Nephew!", he exclaimed as he glanced over me, "Aren't you just the spittin' image of your mother, God rest her soul!" And before I could respond to the misunderstanding, he wrapped his massive arms around me and clutched my head straight into his chest. "Do you have the money, lad?" he whispered so only I could hear. "Ye.. yes." I coughed still fazed by the sudden display of affection and new proximity to the source of the seaman's stench.

"Barkeep, a round on me. A celebration for the reunion of me and me sis's son!" The still air was broken with the news of good fortune and with a collective cheer, the familiar bar sounds returned. "Pay the man and meet me at the docks, less prying ears out on the sea." With that he released me and I stumbled gasping for a clean breath of air. Recovered but still shaken by the grand charade that just took place, I took a stool next to his to fake familiarities until it was time to leave. The captain "retired" for the night shortly after and I was soon to follow, much lighter on coin than I had entered.

I met the Captain again on his vessel, a small cog, meant for a light crew. As requested, we set off with just us two to man the cog, in an effort to keep our journey discrete. Unlike the actor in the alehouse, the Captain was a quiet man. Apparently, his willingness for the absurd and the rewards that followed had gained him much unwanted notoriety and many adversaries to boot. He often departed for journeys quickly in the night, in hopes to keep his pursuers off guard. And so that night, we set sail for Walfield Atol, a close but treacherous and relatively uncharted area known for its mysterious weather conditions and strange disappearances of many a crew.

It had been a few days before we drew close to our final destination. Unfortunately, we were not alone. Another small ship had been following our vessel since our departure and keeping its distance throughout the journey. However, the Captain was not fazed, believing we'd lose them once we arrived at Walfield Atol. "Only the king of fools is dense enough to take a cog through Walfield, and you're in the presence of royalty," he would reply with a laugh to my concerns. And as we sailed closer black clouds could not only be seen in our direction but also seeming closing in on us at our wake.

Between shifts at the helm, I had started deciphering another page in the journal and now finished, I thought I had gone wrong, for the translation depicted something truly unbelievable. To reassure myself, I reread the page aloud, hoping to discover any mistakes that could affirm my doubts and put me at ease.

A burning disk, floating on the turbulent surface of the ocean. A rumor that almost rivaled the discovery of real Wonders and Monuments in the world has reached me. I set sail to the rumored location of one of these disks, near the Walfield Atol. I have a feeling that this might be related to the temple that I found on that island.

I arrive at the island and look west, in the direction of the rumored disk. I can’t see anything, but it’s mid-afternoon so I decide to wait until morning to set sail again thinking this rumor was a tale to mislead youthful pathfinders. As it gets darker I head back up to the deck of my Sloop to make sure no pirates have found me. The island is silent, and I see no lights. I look over to the West and pause. What is that blueish light? It's near the horizon, and far too bright to be a star. Raising anchor I set sail towards the blue light with the wind at my back.

The rumors were true. I arrive in the middle of nowhere to a...disk shaped structure that is aflame with bright blue-white fire? It looks like lightning made fluid. I look over the side of my Sloop down at the surface of the water and panic. I’m caught in a maelstrom, and am being dragged into the ring. There is barely enough time to run to the captain's wheel, before my Sloops bow enters the burning ring's light. My skin begins to tingle and all my hair stands up. My vision fades to a blinding bright white.

After a few moments my vision returns to normal and I find myself sailing away from the disk. I open my compass to set sail back to port, but I’m sailing the wrong direction. The wind is still at my back, but now I’m sailing East? I pull out my sextant to confirm...and I’m no longer at the same part of the ocean as I was a few moments ago. I’m on the other side of the world! I get my bearings and set sail to the nearest freeport.


Foolishness, I thought to myself. Discs, like portals, to another location? Impossible. As I finished, I heard the Captain call to me muffled by the crashing waves from an impending storm. The deck had become slick with rain and as I stumbled to the helm, I could only suspect that what he had for me was not going to be pleasant news.

"If you're going to tell me about the storm I've noticed!" I yelled over the crashing waves.

"They're damned fools too! Look!" he replied pointing to the stern with one hand with the other struggling to steady the wheel. As I looked to our rear, I was greeted by a haunting sight. Only about 200 yards away, our pursuers had drawn close and were nearly at our heels. To my horror, piloting the pursuing vessel were three figures in black cloaks. Instantly, my heart sank and I buckled, nearly losing grip of the railing.

"They'll be on us soon enough, but I'd gladly give them my title if they tried to board us in this storm!" The captain boasted as the waves continued to toss our ship. I gathered myself and peered to the rain at the chasing ship, hoping the waves would take them instead. As they bobbed in the sea, two of the figures had made their way to the front of the ship, each holding out something, as if making an offering to the sea. In my astonishment, a small flash came from each of their hands and suddenly, the objects they held were no more. I had not a moment to comprehend the small ritual that had taken place before a giant flash of light illuminated the sky behind me.

I turned to see a giant red disc had taken shape over the water a few hundred yards in front of us. Is this the disc the journal spoke of? Bewildered, I vaguely recall the Captain frantically screaming profanities as he tried to regain control of our vessel to no avail. Our ship began to pick up speed, pulled toward the disc by some unseen force. It was only a short time before our vessel made contact with the anomaly, slowly engulfing each part as it helplessly sailed through. And as the disc finally swept over me, I clutched the journal that led me here and prayed its words were true.



Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame]]>
Redbeard's Journal #02: A Monumental Adventure Begins https://atlas-servers.io/blog/274/redbeard-s-journal/ https://atlas-servers.io/blog/274/redbeard-s-journal/ Sat, 16 Oct 2021 05:14 CEST
It had been a week or so after that fateful night before I was ready to set off to sea. I had arranged for all of my personal belongings to be sold off, in exchange for some supplies and passage on a ship heading east. The ship would rendezvous in Nozetal with a local captain who was known to take any fare as long as the gold was right. With my itinerary set, the days could not go by fast enough, anxiously waiting to set course for the lands unknown depicted in the cryptic journal.

We laid my brother's body to rest a couple days after I had discovered him dead, washed up on the shore. My boisterous brother had apparently made a name for himself in this small harbor town with nearly half the residents in attendance at his funeral. To somber the mood, his mates suggested a celebration in his honor and begrudgingly I obliged, on the terms it took place the night before I left. As much as I would enjoy a fitting send off for closest kin, I was still well aware that those that murdered Nathan could still be out there and would still be looking for the pages he died protecting.

The inn was full that night, filled with every sort of scallywag one could imagine. As I was packing my belongings in one of the rooms above, the windows laid open, a vent from the heat already rising from the festivities taking place below. Towards the end of the evening I made my way downstairs to make my appearances, anxious for this night to end so I could start my journey come sunrise. I took a seat at the bar with a few old crewmates and bided my time with half laughs and fake smiles, waiting for the opportunity to make some excuses to end the night early.

After about four or five half-baked, fully exaggerated stories and a sea shanty or two, I noticed my mug had run dry and was looking to the innkeep to top me up. However, as I lifted my glass to signal my predicament, I noticed he had much more pressing matters at hand. His eyes were fixed on the doorway, as if sizing up trouble as it entered the inn. As I peered over my shoulder through the crowded bar room, three figures in black cloaks made their way through the crowd and sat themselves at a table in the back corner. A chill went up my spine as I turned to face the bar and the empty mug in front of me, feeling their eyes burn a hole in my back. The room felt much hotter and as I gripped the pages of the journal tucked into my shirt, panic raced in my mind as sweat began to bead on my forehead. "You alright mate?" I thought the innkeeper shouted but all noises had become dull and unrecognizable as I wondered if I was about to share the same fate as my brother.

"Oi, you're clean dry, let me fix that for ya!", he continued as he grabbed my mug. But I was no longer concerned with my thirst, for it seemed my demise was inevitable, draped in a black cloak a few yards away. Thoughts raced in my head, of my brother, the journal, and the dreams dashed before they started. Through pure instinct, my body urged me to run. Run as fast as I can to anywhere. Anywhere is better than here. Before my head could process, my hand was already on the bar turning myself to the door. Eyes fixed on the target, I plotted my route through the crowd and out the front door. I took a moment to glance at my pursuers and as our eyes met, a slam pierced through the fog of noise and shook me to attention.

I turned to the bar to see a frothy mug had been dropped at my place and a kind smile had returned with a solution to my woes.

"Take a swig and you'll be alright lad," he beckoned. Dazed as if the train of thought had been derailed, I grabbed the mug and took a hearty swig, half in hopes this ale would deliver me from this hellish situation. To my surprise, my salvation wasn't in the mug but under it. As I wiped my lips with my sleeve and looked to place the mug down again, in its place was a worn iron key. My eyes widened as I stared at it and when I finally looked up at the innkeep, he leaned and whispered, "You should get a bit of rest now. I think you'll find this room a little more comfortable."

As he leaned back and left to address the rest of the clientele, the pieces, once jumbled, were now set and I had hope. With my back to my potential assailants, I carefully tucked the key into my jacket and stood up from the bar. With one last swig, I finished my drink and then said my farewells. I left every coin on my person and carefully made my way back up the stairs. As I ascended, I took one last look across the room at the three in black, hoping to never see them ever again. I raced down the hallway past my room and used the key to enter the room next door. I slid into the room and quickly locked it shut. With my back against the door, I clutched the journal at my chest and let out a deep breath.

It was not long before I heard footsteps in the hallway. Nervously, I had placed myself up against the wall shared with my previous room and could hear, although muffled by the noise from below, as they made entry into my former quarters. They moved quickly, breaking down the door and quickly realizing I was no longer there. From the muffled shouts, they deduced I had left through the window that had been left open and sent one in search of me while the others stayed to search the room. The desperate snapping of wood and tearing of cloth was the only thing heard for the next few minutes as I sat in silence, occasionally startled when their carnage would fly across the room and slam into the shared wall. Thoroughly spent and unrewarded, the noise from the neighboring room subsided and finally, after some time, hurried footsteps rushed down the hallway to continue their search elsewhere.

They had not found me but I was not safe yet. I dared not sleep in fear of their return and sat quietly, in anticipation of the footsteps coming down the hall again. Paranoia began to creep in as every sound as the night went on drew closer to sounds of imminent danger. It was not long before I began pleading within myself for the sun to rise and to be away from this town. I needed to do something to keep the idle mind at bay. To keep myself from madness, I lit a candle on the floor and pulled out the journal. I hastily arranged the sea-soaked pages on the floor and began to decipher the next entry in the journal.

As the words and phrases unraveled, I became more and more obsessed, losing my senses of the world around me. The findings Nathan died protecting would change the world forever and it was our fate to share them with the world. The sky had changed to a lighter shade of blue and a peek of orange could be seen once I was done. In my amazement and relief, I read the words aloud, grateful to see another day.

“I set sail to the Walfield Atol, an island reported to have Power Nodes located on it. As it appeared on the horizon, I could see an odd formation sticking out of the sand. It looked too straight to be a rock, but due to its size I couldn’t imagine what else it could be. As I sailed closer however, I realized it was carved! It was an immense statue. I could see the outline of the skull carved into stone, eyes glowing green in the late evening light. Dropping anchor, I jumped into the water and swam to shore. This statue had to be bigger than any I have seen in these waters before. Was this the structure that so many pathfinders have spoken of? I set off on foot towards the center of the island, where an Altar was rumored to be.

As I follow the river around a large rock formation I pass carved rock pillars. Similar to the totem statue that I passed earlier, but not as large. Looking forward I see something that can only be described as a man made hill. It is a giant perfectly round… mound. The same skulls that were carved into the totem are all over it. I made my way to the top and almost fell face first into a pit. I’m sickened by what I see at the bottom. Several skeletons and rotting corpses are floating in a shallow pool of water. The smell of rotting flesh makes me fall back, slipping and rolling to the dirt. Shaken, I stand and rush past this Burial Mound hoping that that is the worst I find on this island.

Finally, I found the Altar that I’m looking for. Cursed Pirates are everywhere, so I am hiding in a bush. Watching the pirates I notice that they are carrying large chunks of stone and wood around another huge boulder. I sneak around and sink back onto my knees. They have built what looks like a temple. There must be several rooms inside, as I watch at least fifty pirates enter the structure with full loads, but leave empty handed. Do I dare try to sneak inside?

I didn’t bring enough grog for that. I hurry back to my Sloop and set sail for the nearest freeport.”

These altars, these monuments, could etch our names in history. Not only that, I finally had a destination. I frantically gathered what was left of my things and raced to the harbor. I sprinted through the streets, half-delirious, half-jubilant, shedding tears to my good fortune. And as the anchor raised from my vessel and the harbor slowly shrank into the distance, peace had finally set in. The doors were all shut. But miraculously, I had been given a key, and now, wonders untold await me. Exhausted, I went into the hold for some much needed rest. I grabbed whatever I could find and made a bed on a few crates. And there I slept, dreams reignited, swathed in a long black cloak.

Major Announcement
We hope you are enjoying our continuing narrative building up to our next major patch! We'd like to announce today that we have a set date for the new update, October 27th. With this update, we will be having a full wipe of all servers. We can't wait to show you what is next for Atlas so stay tuned for more details!


Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame]]>
Redbeard's Journal #01: Uncovering New Discoveries https://atlas-servers.io/blog/272/redbeard-s-journal/ https://atlas-servers.io/blog/272/redbeard-s-journal/ Sat, 09 Oct 2021 04:26 CEST

It had been a few years since I had been to the sea. The life I had once loved was a distant memory and I had moved on from the life of piracy to settle down in a quaint village before Davy Jones and the sea came a knockin' to collect back what I rightfully stole. I swore I'd never return. But when my younger brother wrote to me of a mysterious, new discovery he had made, promising of treasures untold. I was forced to return to the fickle waters, after adamant warnings of danger had gone unreturned. For you see, if the sea has taught me anything, it is that no matter the glory or riches that may come your way, there is always a price to pay.

When I arrived in the port town of La Noferia, I was quick to learn that my brother had been missing for some time. From the locals, I had learned he had arrived a few weeks ago regaling anyone who would listen about his new discovery and potential fortune. The idiot had always been a boisterous one and it seems it may have cost him, dearly. A few of his crewmates informed me he had been staying in a small shack a few hours from the harbor so I immediately took off and by nightfall of that first day, I had arrived.

It was a lonely thing, this shack, sitting on the edge of land and beach silhouetted by the moon as the shore curled behind it, leaving only the ocean beyond it. As I entered, it reeked of sea and spirits, as well as a few rotten meals from nights before. I carefully searched the shack, but there were no signs of my brother and from the condition of the room, no one had been around for days. Exhausted, I sat down on the steps in front of the door and looked out to the sea, contemplating the odd reunion taking place before me and wondering what twisted fate the sea had planned for me.

It was then that I saw it, off in the distance, a small sparkle in the tide. I knew it before I even got up from the steps but still I ran to the tide, hoping to disprove my darkest fears.

As I drew closer, the outline of a body began to take shape. Although he was face down when I approached, I knew it was him. He was prone, lifeless, washed up from the sea and around his neck was that stupid bandana: the one he was so proud of, the one he never took off, the one I gave him when he took my place in the company. As the waves lapped over the poor soul, I dropped to my knees and cursed myself realizing my debt had been paid. Through the tears I noticed he was holding something. A book of some sort, inset with an exotic jewel that I had never seen before. Is this what this fool had thrown his life away for? I pried the journal out of his hands and sat in the damp sand, book in my lap. Unnerved by the tide, I needed to know what was so important that my brother was willing to die for and so by moonlight, I began to read.

Most of the pages were damaged, torn out, or in a language I could not comprehend. Tried as I could, I was unable to make sense of it and after what seemed like hours, I threw the book down in frustration. Defeated and knowing the responsibilities still required to tend to my dead sibling, I reconciled to calling it a day. I looked at the body next to me with a feeling of guilt and frustration, staring at that damned bandana. Why did I have to give him that stupid thing? Why couldn't I protect him? Why couldn't it have been me? Blinded by the welling rage, I grabbed at the bandana attempting to rip it off him.

To my dismay, the knot was under his neck and I was forced to flip him over to untie it. Perturbed, I rolled to my knees and shoved the lifeless corpse exposing his smiling face now bright in the moonlight. That wily smile, the one that had been his forgiveness after all the pranks he had pulled on me as children, now revealed, startled me causing me to sit back on the damp sand. "One last prank?", I thought as I recovered and surveyed the lifeless prankster in front of me. "Even when you're dead, you're an asshole", I muttered as I leaned back over him to untie the bandana. But as I reached over, my eyes widened as I caught a glimpse of a familiar parchment carefully tucked under his shirt.

I quickly grabbed the damp, tattered pages, identical to the ones found in the journal. One seemed like a cypher, half in the foriegn writings and the other, in my brother's handwriting. The other was written by my foolish sibling, an already translated copy of one of the pages from the journal. Maddened by this turn of fortune, I began to read aloud the blood-stained scribblings that my kin desperately died protecting.



When I first heard that Pathfinders were discovering locations in the world that have a strange apparition that disappears a week or so after it is found, I had an ominous feeling. I set sail to investigate, and found one of these locations!

There was an unnatural fog, a swarm of insects, and a strange noise that seemed to be coming from the ground. As I watched several of the cursed pirates that have plagued our waters approached. They built a small hut and began to dig! I watched as they uncovered what looked like human remains. My ominous feeling was justified, as I just watched cursed men dig up cursed bone chips.

I had to know more. After about a week of digging, the fog cleared, the insects left, and the Cursed Pirates packed up their bone chips and left. I followed them at a distance. We arrived at what seemed to be some kind of Altar, which was aflame with a ghostly green.


What the cursed pirates did next stunned me. They poured all the bone chips they had dug into the fire pit. It immediately sparked and the flames grew high, almost too bright to look directly at. I watched as they took the wood from the fire, and some flame scrocech bone chips to a workbench. Astounded, I observed as they constructed strange weapons and what might have been part of a building. I have never heard of any Cursed Pirate ports or structures, we have only ever seen their ships as they destroy our fleets. I have to return to port and spread this unsettling news.

As I turned to leave, my attention was caught on a large standing stone. It seemed to be glowing the same ghostly green as the Altar fire. I had to investigate. I crouched, and snuck up to the stone. I’m glad I had that grog earlier, ‘cus what I saw would have terrified me if I wasn’t drunk! Cursed Pirates, singing and playing a crude set of drums. I slumped against the stone, and suddenly felt the urge to sing along to the drums. Unnerved, I ran back to my Sloop and set sail back to port.

What did I just stumble across? What powers are these that have never been seen before?



As the last words trailed from my lips, I froze. Unsure of what to do with this amazing new discovery, my mind blanked. Suddenly, a smile crept to my face and I began to laugh. Unable to control what was coming over me, the laughter began to build, louder and louder to the point of hysteria. “You son of a...”, I yelled as I finally got a hold of myself and wiped a tear from my eye. There was only one thing left to do in my mind: Unearth the mysteries of the journal and continue the discoveries my brother sacrificed himself for. “For the first time, we’ll do this together, Nathan.” I whispered as I untied the bandana from his neck and fastened it around mine. Once I got to my feet, journal and pages in hand, I began to walk along the shore preparing in my head the arrangements for my brother's funeral and for the upcoming adventures ahead. The sea had cleared my slate and I paid a heavy price. But the way I see it, Nathan didn’t get the chance to take from all that life has to offer, so for him, I plan to collect in full.

Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame]]>
Patch 531.02 - Halloween Patch https://atlas-servers.io/blog/270/patch-53102-halloween-patch/ https://atlas-servers.io/blog/270/patch-53102-halloween-patch/ Fri, 08 Oct 2021 03:09 CEST
Things are about to get a little spooky on the open seas!

In celebration of the scariest time of the year, we’ll be sharing a bunch of Halloween treats (and maybe a few tricks) with our fellow pathfinders. Keep your eye out for our special Jack O’ Lanterns, filled with themed goodies for you to collect and share with your friends.

Also, a mysterious journal has washed on to shore and its discovery may bring monumental changes to the world of Atlas. Join us on this journey as we decipher the findings and share them with you in the weeks ahead.

As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Released Patch Notes

v531.92

Halloween Event

Beware Pathfinders! You may come across some spooky gifts during your adventures. Be on the lookout for Jack O' Lantern's filled with different items.

New Holiday Item: Jack O' Lantern

These Jack O' Lanterns have Halloween-themed gifts inside. You can learn more about the individual items below. These can be found in:
  • Shipwrecks
  • Flotsam
  • Ship of the Damned wreckage
New Holiday Items:

Two-Handed Scythe

- A new cosmetic weapon type variation of the Two-Handed Mace

Jack O' Lantern

- A placeable cosmetic Jack O' Lantern structure

Headstone

- A placeable cosmetic Headstone structure

Scarecrow

- A placeable cosmetic Scarecrow structure

Candy Corn

- Candy corn can be eaten, but it is not very nutritious


Witch's Hat for Tames


- A new hat available for the following creatures:
  • Cat
  • Crow
  • Spider
  • Crocodile
  • Yeti
  • Monkey
Bug fixes:
  • Fixed a bug where sails were not replaceable on modular ships
  • Fixed a visual bug where tentacles were reappearing on the Broadsider
Misc
  • Increased the drop rate of the Broadsider from shipwrecks

Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

]]>
Patch 530.05 - Broadsider Patch https://atlas-servers.io/blog/268/patch-53005-broadsider-patch/ https://atlas-servers.io/blog/268/patch-53005-broadsider-patch/ Wed, 29 Sep 2021 03:17 CEST
With this upcoming patch, we’re looking to turn up the heat and blow you away with a new ship that may leave you feeling as if you’ve been hit out of nowhere.

The Broadsider is a heavy-hitter packing a devastating punch with 40 cannons at its disposal. Given the opportunity, the ship will make quick work of any vessel or defenses that are unfortunate to fall into its firing range.

However, this will be the first ship to be only available through blueprints. These blueprints may be found in shipwreck sunken treasure locations and will come in different rarities. The rarer the blueprint, the more modular points players will have to deck out their ships. Test your luck and see if you can find a mythical broadsider to add to your fleet.

We also have some major fixes in this update and will be continuing our effort to make Atlas a better game with each iteration. Please continue to submit any bugs to our bug report form here[forms.gle]. We review all entries and will be sure to address all issues as soon as we are able.

As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Released Patch Notes
v531.05
New Content:

New Modular Ship Variant: Broadsider
The Broadsider is the first in a new system of modular ships that is only craftable from blueprints. These blueprints are found in shipwrecked sunken treasure locations around the world, and craftable in the advanced shipyard.
  • Cost: 22,000 gold and 50 dried tentacle
  • Weapons: 40 standard cannons
  • Max Level: 50
  • Sail Points: 10
  • Repair Resource: Patch Kit
Blueprint Only Modular Ships
  • Blueprints for ships that are unique
  • Found at shipwreck sunken treasure locations
  • Quality of the blueprint scales modular points on the ship, which allows for additional customization options.
Bug Fixes:
  • Fixed areas on the Mortar ship, Kraken and Ramming Galley where paint was not showing properly
  • Fixed Instances in which the Paint Spray gun would not cover all regions
  • Fixed Position of the Steering Wheel on Mortar Ship
  • Fixed instances where Islands could affect nearby seaforts' peacetime.
  • Fixed Instances in which Control Points could be selected as Islands to respawn on
  • Fixed instances in which company cooldown was being circumvented
Misc.
  • Ship Respec should now be working properly after 48 hour cooldown
Known Issues:
  • Broadsider Icon is outdated
  • Scaffolding length on the Advanced Shipyard for the Broadsider is incorrect
  • Small gap in the front castle of the Broadsider
  • Graphical inconsistency with water surrounding the Kraken and Broadsider
  • Ladder position on the back of broadsider is incorrect

Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

]]>
Patch 529.02 - Maintenance Patch https://atlas-servers.io/blog/266/patch-52902-maintenance-patch/ https://atlas-servers.io/blog/266/patch-52902-maintenance-patch/ Fri, 10 Sep 2021 03:25 CEST
This week we have a quality of life update to fix a few of the more troublesome bugs players have been running into on the open seas. We’ve also made a few adjustments to resolve some of the server issues some players may have been running into lately. We hope these changes will improve gameplay overall and lessen unwanted/unintended interactions.

As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.



Released Patch Notes

v529.02
Bug Fixes:
  • Version synchronization fix
  • Fixed issue causing Xbox connection losses with the servers
  • Fixed issue where cannons were not visually synced with the servers
  • Fixed instances on ships where painted areas would revert to the default color
Misc:
  • Removed height limit from bed placement
  • Removed repeated items in skill tree descriptions
  • Defense Tower Buffs
    • Blueprint versions of these can now be found
    • Fire Rate increase
    • Armor stat added
    • Damage increase
  • Health increased on Modular Ship pieces
  • Crew requirements adjusted on Mortar Ship and Turtle Ship

Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

]]>
Patch 528.11 - Turtle Ship Update https://atlas-servers.io/blog/264/patch-52811-turtle-ship-update/ https://atlas-servers.io/blog/264/patch-52811-turtle-ship-update/ Fri, 27 Aug 2021 03:08 CEST
Well, the last journey abroad had been a rough go out on the open seas. But we braved through and persevered and finally arrived carrying the long-awaited cargo for all pathfinders to enjoy.

Jumping to the stage first, we’ve made adjustments to our favorite arachnid to allow our pathfinders to traverse to new heights. Spiders are now able to spend their stamina to carry pathfinders vertically up steep terrain and jump higher and further than before. We can’t wait to see where you and your spider companions end up!

As teased previously, making her maiden voyage into the world of Atlas, the turtle ship brings new defensive options for you and your crew.

Not only is she a tank, fully decked out in armor and ready to take a beating, but she also offers some new utility that will change the landscape of the battlefield, literally. Attached at the front of this massive ship is a dragon figurehead that players can activate to breathe clouds of smoke to conceal your fleet’s movements.

We heard you like buffs so we’ve also added some buffs to buff towers to uniquely assist your fleet as needed. Depending on which type of resource is used, buff towers will now provide an additional benefit so you can gain advantages where they are needed most.

Need some handles in the corners? Try Amethyst and Herkimer in your spire to increase your turning force.

Need to lessen your load? Switch to Calcite and Quartz which will decrease the overall weight of a ship (items and structures carried included).

Overall, we hope that pathfinders use these new additions to compliment their unique play styles and make every confrontation a unique and memorable one.

Rate Up Event
Finally, in addition to some major bug fixes to improve the game state, we’ll be holding a rate up event until September 6th!

X4 Gold
X4 Taming
X5 Harvesting
X5 Exp
So grab your crew and take advantage of these higher rates while you can.

As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.



Released Patch Notes

v528.11

New Content

Spider Climbing

  • Spiders can now traverse vertical surfaces!
  • Climbing will cost the spider Stamina, when depleted the spider will release and fall
  • Spiders can move faster as well as jump higher and further than before
New Modular Ship: Turtle Ship

The Advanced Shipyard's inventory is expanding! The latest buildable ship, the Turtle Ship, comes affixed with armored plates, armored canopy railings and a dragon figurehead which breathes smoke to conceal your movements during combat
  • Cost: 22,000 gold and 150 chitin
  • Weapons: 20 standard cannons
  • Max Level: 60
  • Sail Points: 3
  • Repair Resource: Armor Patch Kit / Patch Kit
  • The figurehead of the Turtle Ship has the ability to create a smokescreen
    • the smokescreen is activated from the steering wheel using Shift+Z (LB+Right D-Pad on Xbox)
    • Costs 100 coal per smokescreen created (coal must be stored in the figurehead)
New Weapon Type: Mechanic's Hammer
A new tool introduced that allows the repair and replacement of armor on the turtleship
  • Learned through the Advanced Tools skill
  • Buildable in the smithy
  • Resource Cost: Fiber, Wood, Thatch and Metal
New Patch Kit Type: Armor Patch Kit
A new type of patch kit used to repair and replace armor on the turtle ship
  • Learned through the Advanced Ship Maintenance skill
  • ship must be fully green anchored to replace armor plates
  • Buildable in the smithy
  • Resource Cost: Fiber, Wood, Thatch, and Metal
New Décor
New base decorations have been added. Add some plants to your bases with the new wall planter and hanging planter! Unlocked via the Secrets of Building skill in the Construction and Mercantilism skill tree, and constructed in the Smithy under the folder path Structures>>Misc

Box Planter
Wooden planter box that connects directly to walls

Hanging Planter
A round planter that hangs of support beams connected to walls

Buff Tower Updates
Using a unique type of resources as fuel, players can choose a second buff within that category to use
  • Each type of buff will be tied to the resource used when activating the buff tower
  • All unique resource types will grant the generic buff in addition to their unique buff
  • These towers have blueprint variants which increases the effectiveness of the generic buffs given
  • Buff Icons for these buffs are shown when on a ship at the top right hand corner of the screen
Industrial Generator
  • Uses generic and unique types of coal
  • Generic Coal will grant ship Damage Reduction buff as normal
  • Sulphur and Peat will grant a buff that increases the reload speed for weapons built on ships
  • Graphite and Anthracite will grant a buff that increases the speed at which you repair ships
  • Nitre and Lignite will grant a buff which allows the AI controlling weapons on your boat to have greater range
Army of the Damned Pylon
Uses generic and unique types of Hide/Keratinoid
  • Generic hide and keratinoid will grant a ship weapon damage buff
  • Scale, Rhino Horn, Chitin and Shell will grant a buff that increases the impact damage of your ship
  • Wool, leather, fur and carapace will grant a buff that increases the rate of experience gained for your ship
  • Bone, Residue, Pelt, Hair and skin will grant a buff that will reduce the cooldown of feats that impact ship combat(reload overdrive, repair fiend, and rally the troops)
Atlantean Spire
Uses generic and unique types of crystals
  • Generic crystal will grant a buff to ship speed
  • Amethyst and Herkimer will grant a buff which increases the turning force of your ship
  • Calcite and Quartz will grant a buff which decreases the overall weight of a ship (items and structures carried included)
  • Pearl and Tellurite will grant a buff which decreases the rate at which your boat will sink
Bug Fixes:
  • Fixed multiple instances in which character progression was rolled back
  • Fixed instances in which certain fertilized eggs would crash Xbox users
  • Fixed instances of circumventing company joining cooldown
  • Fixed a bug where certain modules could not be painted
  • Fixed a bug where cannonballs and mortar shots were not visually exploding
  • Fixed a bug with the ballista inventory
  • Single Player: Fixed instances in which shipyards and armored docks were disappearing
  • Fixed a bug with modular ship sailing physics for smoother visuals while sailing
Misc.
  • changed puckle tower firing particles to be less garish
  • Redux performed on Mortar Ship Appearance
  • Redux on multiple resource icons which were duplicate for other resources

Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

]]>
Patch 527.03 - Summer Bug Squash https://atlas-servers.io/blog/262/patch-52703-summer-bug-squash/ https://atlas-servers.io/blog/262/patch-52703-summer-bug-squash/ Thu, 15 Jul 2021 03:20 CEST
While some new content is just on the horizon, this week we have a quality of life update to fix a few of the more troublesome bugs players have been running into on the open seas. We’ve also made a few adjustments regarding the mortar ship and NPC spawns/mechanics. We hope these changes will improve gameplay overall and lessen unwanted/unintended interactions.

As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.


Released Patch Notes

v527.03

Mortar Ship Updates
  • Mortar shot direct damage has been reduced
  • Sail locations have been moved on the ship so they do not block off parts of the ship anymore
  • Ship points have been reduced from 4 to 3
    • You can now use medium and small sails instead of large and small sails
Bug Fixes
  • Fixed inconsistent spawning of the Ghost Ship
  • Rowing and Torpedo modules are now able to be crafted with the appropriate skills
  • Fixed instances of Islands not respawning resources
  • Fixed instances of tax house not collecting gold
  • Fixed instances in which dropping inventory on armored docks would have unintended effects
  • NPCs will no longer stop manning sails after switching grids while sailing a modular ship
  • Fixed instances in which modular ships were not being protected in armored docks
  • Fixed instances in which Sperm whales were not spawning correctly
  • AOTD will no longer spawn in buildings
  • Single player data deletion
  • Fixed instances where players could not contest claim of boats
  • Fixed instances where Tradewinds were not giving appropriate buffs
  • Fixed instances of incorrect island collisions
  • Fixed instances of NPC crewmembers having unintended effects on ships
  • Fixed instances of crashes when players enter the center maw
Misc
  • Ramming Galley and Mortar ships have been removed from the freeport vendor
  • Breeding is no longer allowed in Freeport Areas
  • Minimum number of Ships of the Damned have been increased
  • Ship of the Damned spawn timers have been reduced
  • Company Joining Cooldown has been added
  • Tradewind adjustments to remove instances of crossing islands
Known Issues

We are currently working on a fix for the recent character rollback issues, we plan on releasing a fix for this as soon as it is available. We understand how frustrating losing progress is to players and are tackling it at our highest priority. We would like to thank the players for their patience while we deal with this issue.

Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

]]>
Patch 526.08 - Customization Update https://atlas-servers.io/blog/260/patch-52608-customization-update/ https://atlas-servers.io/blog/260/patch-52608-customization-update/ Fri, 25 Jun 2021 03:05 CEST
It’s been awhile since we last made landfall but we come bearing a large haul of new goodies and bug fixes, as well as a new ship in tow! Let’s start with the newest member of the fleet, the Mortarship.


We’re finally bringing out the big guns with the Mortarship. With front and rear mortar cannons that deliver swift death from a distance, this ship is a game changer and will make sieging pesky land installments a breeze. Careful though, most ships are too mobile for these mortars so you’ll need to strategize some security for your new weaponry, or you may find your hopes for victory, and your Mortarship, sunk.

This ship and all the other pre-made variants will now be buildable with the new advanced shipyard with new crafting requirements to come.

We’ve also added new blueprints for railing and midship tiles, a revised Home Region map, and squashed many of the bugs that have plagued your voyages since the last patch. It may have taken some time to get it right but we hope this patch is worth the wait.

As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

Released Patch Notes

v526.08
New Content
  • New Home Region Map

  • New Ship Variant: Mortarship

    • Comparable Size to a Schooner
    • Affixed to both the front and rear castle are two new mortar types which can deal massive damage at great distances
    • Resources: 22000 Gold, 200 Gunpowder
  • Advanced Shipyard has been added. This is found in the Smithy after learning the Expert Shipwright skill

  • New buff icons for the Atlantean Spire, Industrial Generator, and Army of the Damned Pylon have been created when players are on boats that have a buff affecting them
    • These icons are shown in the top right under the ships health
  • New Blueprints Added
    • All swappable railing and midship tiles have findable blueprint variations
    • The farm now has findable blueprint variations
  • The Ramming Galleon, Mortar Ship, and Kraken Ship are now buildable at the Advanced Shipyard
    • These ships are also available to purchase via the Freeport Ship Merchant. This was for testing purposes and they will be removed in the near future
    • Crafting resources needed to build the three ships above will be changing in the near future
Bug Fixes:
  • Shiphouses and Shipyards are no longer placeable in the open ocean
  • Song of the Sea food recipe will no longer crash the game when selected
  • Sextant Compass will no longer disappear when changing grid locations
  • Fixed instances of stacking buffs from Buff Towers
  • Players can now only place one Sea Fort Buff Tower per Sea Fort regardless of type
  • Fixed placement of multiple resource generating structures in the same location
  • When interacting with certain parts of a ship players will no longer crash
  • Consuming certain foods now gives proper hunger values
  • Allowed Spearbolt ammo to be stored in Munitions Storage
  • UI Fixes to the Player Shop
  • Adjusted radiuses of Discovery zones
  • Fixed weight not being registered when items are dropped on saddles
  • Fixed instances in the usage of crude tool would cause players to crash
  • Fixed instances of large stone walls being placeable on tables
  • Fixed instances of large stone foundations snapping incorrectly
  • Fixed Instances of Ammo containers' reach fluctuating on ships
  • Fixed instance of placeable object preventing damage to players on swivel guns
  • Fixed Instances in which Honey was not harvestable
  • Fixed instances in which ships could not anchor in docks
  • Fixed instances in which trading was being used for unintended actions
  • Fixed Framerate drops when painting large sails or walls
  • Arrow hit detection improvements.
  • PVE: Fixed instances of using specific feats for unintended actions
  • AOTD no longer spawn inside buildings
  • Singleplayer map fix
Misc:
  • Players will now receive the right variant of crops depending on the source
  • Removed biome requirement for breeding creatures
  • Removed Stone Farmhouse from the Smithy. This structure will be reintroduced in a future patch. Currently placed Stone Farmhouses will not be removed.
  • Ramming Galley Rowing now has sounds
  • Buff tower buffs values adjusted
Puckle Tower Updates:
  • Normalized the ammo consumption
  • Decreased the Weight of the Puckle Tower
  • Increased the Fuel Stack Size for the Puckle Tower
  • Fixed Instances in which the Firing sound was not playing correctly
  • Accuracy Adjusted
Known Issues:
  • Advanced Shipyards are placeable on island shores. Ships built and released on these shipyards will be destroyed
  • Whales and Ships of the Damned have low spawn/drop rates
  • Visual issue with character when manning new mortars


Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

]]>
Q&A with the Devs - Ask a Pirate Day #10 https://atlas-servers.io/blog/257/q/ https://atlas-servers.io/blog/257/q/ Thu, 13 May 2021 22:11 CEST here.]]> Trade Winds Update Hotfix 524.12 https://atlas-servers.io/blog/256/trade-winds-update-hotfix-52412/ https://atlas-servers.io/blog/256/trade-winds-update-hotfix-52412/ Thu, 06 May 2021 02:55 CEST
  • Freeports metal nodes now correctly give stone only, no metal.
  • Freeport thatch and wood should be generic.
  • Metal has been added back to medium sized stone nodes.
  • Critical Bug fix that was causing ships to be immune to damage in some cases
  • Quest Markers on map updated to be more accurate.
  • Ships incorrectly receiving speed boost has been fixed
]]>
Tradewind Update live at 7:00 PM PT tonight! https://atlas-servers.io/blog/254/tradewind-update-live-at-700-pm-pt-tonight/ https://atlas-servers.io/blog/254/tradewind-update-live-at-700-pm-pt-tonight/ Thu, 29 Apr 2021 21:38 CEST
Please see previous post below for details and patch notes of the update:
https://steamcommunity.com/games/834910/announcements/detail/3079876260329612106

Thank you for your patience! Happy Sailing! :)]]>
Patch 524.10 - Trade Winds Major Update https://atlas-servers.io/blog/252/patch-52410-trade-winds-major-update/ https://atlas-servers.io/blog/252/patch-52410-trade-winds-major-update/ Thu, 29 Apr 2021 04:36 CEST here.]]> Trade Winds Update Instructions for Private Servers https://atlas-servers.io/blog/249/trade-winds-update-instructions-for-private-servers/ https://atlas-servers.io/blog/249/trade-winds-update-instructions-for-private-servers/ Tue, 27 Apr 2021 02:27 CEST
With the release of the Trade Winds update right around the corner, we have prepared some instructions for those on Private Servers to make sure they are ready to set sail when the patch drops.

For the most part, existing private servers should still work "as-is" once the update occurs. However, existing map images/assets need to be changed from jpg to PNG, either manually or by re-exporting from the SGE.

Below you will find the link to the latest SGE:
https://s3.us-east-1.amazonaws.com/cdn.atlasdedicated.com/ServerGridEditor_04-26-21.zip

If you need further assistance, we will be providing detailed screenshots and step-by-step instructions a little later. Thank you for your patience and we can wait to sail the Trade Winds with you soon!]]>
Tradewinds Trailer - Update Coming 4/28 https://atlas-servers.io/blog/247/tradewinds-trailer-update-coming-4-28/ https://atlas-servers.io/blog/247/tradewinds-trailer-update-coming-4-28/ Fri, 23 Apr 2021 05:27 CEST

Ahoy Pathfinders!

Get ready to set sail and begin your adventure anew as big changes are hitting the shores of ATLAS!

On April 28th 7:00 PM PT, we'll be wiping for an exciting fresh start with the new Tradewinds Update!

Let's take a look at a few of the new features on the horizon:
- A whole new map to explore, featuring Tradewinds - special waterway canals to get you traveling around the world faster for some high speed action!
- New Railing Modules - the first line of customizations for the Modular Ships system!
- Platform Saddles - ride in style while laying waste to your enemies

Stay tuned! We still have more updates underway sailing along the Tradewinds!

We'll also be extending our Spring Rate-Up event until then! Go wild and end things with a bang before beginning a new chapter in your journey!

Private Server owners - we will have further information about configurations and recommendations so you can prepare for this update.


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