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ATLAS Devkit Update: Blackwood & More
Posted on July 30th, 2019 08:02 PM EST
A new ATLAS Devkit update is available!
This latest update includes the Blackwood map as an example of how to create standalone maps, as well as all the latest content and additions to the game. The new map serves as an example for mod developers as a way to create their own unique ATLAS experience intended to be hosted on a single server. Take a look at the source files to see how we've created Blackwood and how it works.
We've also uploaded an example of Blackwood to the Steam Workshop. It's the exact same as the DLC, so there isn't a need to download or subscribe to it, but for those of you who were curious, we set it up to show you it does work. You can check out Blackwood map as a mod here:
The latest download of the Devkit can be found here: http://atlasdedicated.com/ATLAS_DevKit_v218.zip ( torrent )
( MD5: 417f792608439e809d732e49af72ab3e )
The optional Ocean map sublevels can be downloaded from here: http://atlasdedicated.com/ATLASDevKit_OceanSublevels_v218.zip ( torrent )
( MD5: ff927974975e3f9c20b395c330e441e8 )
Please note that this is a full devkit download, so it is recommended that you back up your mod content before migration -- a general rule of thumb, make sure you back up your files regularly!
One of the primary differences in making an ATLAS map would be the ocean and our dynamic waves. You'll want to read through our documentation to make sure you've brushed up on the new systems, and in particular, make sure to read up on how to setup ATLAS shoreline data is setup. This is so that water and waves work properly with your maps and that you don't end up with high waves very close to shore:
We've also added some more pages to the documentation site, so make sure to check those out:
Haven’t yet ventured onto the high seas? ATLAS is currently on sale for 67% off on Steam July 26 - August 2!
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